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Building a Turn-Based Game Prototype Using ECS

Offered By: Unity via YouTube

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Unite Courses Game Development Courses Multiplayer Game Development Courses

Course Description

Overview

Explore the Entity Component System (ECS) and turn-based game loops in this 41-minute conference talk from Unite Copenhagen. Gain insights into building a proof of concept using ECS, learn about potential pitfalls, and discover how ECS concepts apply in an unconventional context. Follow along as speaker Florian Uhde from Three Eyed Games covers topics such as classical and turn-based game loops, creating components, moving actors, editing projects, and implementing multiplayer functionality. Access accompanying slides for a comprehensive understanding of building turn-based game prototypes with ECS.

Syllabus

Introduction
About me
Classical game loops
Turnbased game loops
Introduction to ECS
Flying Gardner
Creating a component
Moving actors
Editing the project
Using components
Testing
Adding a second player


Taught by

Unity

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