Building a Turn-Based Game Prototype Using ECS
Offered By: Unity via YouTube
Course Description
Overview
Explore the Entity Component System (ECS) and turn-based game loops in this 41-minute conference talk from Unite Copenhagen. Gain insights into building a proof of concept using ECS, learn about potential pitfalls, and discover how ECS concepts apply in an unconventional context. Follow along as speaker Florian Uhde from Three Eyed Games covers topics such as classical and turn-based game loops, creating components, moving actors, editing projects, and implementing multiplayer functionality. Access accompanying slides for a comprehensive understanding of building turn-based game prototypes with ECS.
Syllabus
Introduction
About me
Classical game loops
Turnbased game loops
Introduction to ECS
Flying Gardner
Creating a component
Moving actors
Editing the project
Using components
Testing
Adding a second player
Taught by
Unity
Tags
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