Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
Offered By: GDC via YouTube
Course Description
Overview
Explore the intricate process of recreating ancient Greece in Assassin's Creed Odyssey through this 56-minute GDC 2019 conference talk. Gain insights from Ubisoft Quebec's Benjamin Hall and Thierry Dansereau as they share their personal experiences, perspectives, and challenges faced while bringing a long-lost world to life. Delve into the complexities of crafting a historically accurate yet engaging game environment, and discover the techniques used to transform ancient ruins into a vibrant, living world. Learn about the research, creative decisions, and technical solutions employed to achieve an immersive representation of classical Greece in this fascinating look behind the scenes of a major game development project.
Syllabus
Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
Taught by
GDC
Related Courses
Advanced Game Development Using PyGameCoursera Project Network via Coursera Amazon Lumberyard Primer (Portuguese)
Amazon Web Services via AWS Skill Builder Introduction to Game Development
Codecademy How to Code: Simple Data
The University of British Columbia via edX Introduction to Game Design: Game Systems and Balance
LaSalle College via edX