Complex Human Rigging in Blender 4.0 with Rigify - Face and Fingers - Lecture 4
Offered By: CGDive via YouTube
Course Description
Overview
          Learn complex human rigging in Blender 4.0 using Rigify in this comprehensive 59-minute tutorial. Master the full Rigify Human meta-rig, including face and fingers, a common and essential rigging task. Explore 3D model preparation, meta-rig alignment for legs, arms, spine, and head, and advanced techniques for palm, finger, and facial bone positioning. Dive into rig generation, troubleshooting, and weight painting fundamentals. Tackle common issues like bone heat errors and fine-tune facial weights. Gain insights into rig types, eye bone alignment, and effective use of finger and face controls. Conclude with practical tips for face rig settings and a bonus segment on adding clothing elements like jackets to your rigged character.
        
Syllabus
 Chapter Intro
 3D Model Check
 Human Meta-Rig
 Align the Legs, Arms, Spine, and Head
 Pro Tip: Align metarig in Pose Mode
 Align the Palm & Fingers
 Pro Tip: Straighten the Fingers
 Align the Face Bones
 Important Tip: Connected bones
 Align the Face continued
 Fixing the Heel bone
 Upgrade Face Rig
 Understanding Rig Types
 Align the Eye bone
 Generate Rig & Troubleshooting
 Automatic Weights
 Bone Heat Error
 Weight Painting 101
 Weight Paint Troubleshooting
 Weight Painting the Face
 Weighting the Eyes, Teeth & Tongue
 Face Testing & Troubleshooting
 Rig Overview
 Finger Controls
 Face Controls
 Face Rig: Settings tweaks
 BONUS: Adding a Jacket
 Great job!
Taught by
CGDive
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