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Blender 4.0 Beginner Tutorial - Fantasy Sword in Stone Project - Part 3

Offered By: CG Fast Track via YouTube

Tags

Blender Courses Animation Courses 3d Modeling Courses Visual Effects Courses Camera Animation Courses Geometry Nodes Courses Compositing Courses

Course Description

Overview

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Dive into the third part of a comprehensive Blender 4.0 beginner tutorial series, focusing on creating a stone environment for a fantasy sword project. Learn essential techniques including outlining, parent-child relationships, animation basics, and camera composition. Explore the powerful Geometry Nodes system to create complex rock layouts and ground meshes. Master lighting techniques, including rim and key lighting, volumetrics, and HDRI implementation for exterior scenes. Delve into the Compositor for advanced visual effects and discover how to create dynamic lightning effects using emitter objects. Gain practical knowledge on character importation from Mixamo, camera animation, and rendering processes. Perfect for absolute beginners, this tutorial provides step-by-step guidance on using common Blender tools while building a visually striking scene.

Syllabus

- Part 3 Overview
- Sword Quality Check
- Outliner
- Parent and Child
- Animation Tab
- Camera Composition
- Downloads
- Rock Kit
- Rock Layout
- Background Mesh
- Geometry Nodes Panel
- Geometry Nodes How To Use
- Geometry Nodes Network
- Geometry Nodes Rocks
- Geometry Nodes Ground
- Lighting Point A to Point B
- Render Preview
- Most Important Light Properties
- Rim Light
- Key Light
- Volumetrics
- Light Rays
- HDRI
- Exterior Lighting
- Compositor
- Compositing Network
- Quality Settings
- Lazy Nodes
- Lightning Emitter Objects
- Guard Emitter Object
- Emitter Objects Network
- Lightning Settings
- Lightning Pommel
- Camera Animation
- Render Animation
- Mixamo
- Character Import
- Camera Animation 2
- Render Animation 2
- Final Tip


Taught by

CG Fast Track

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