Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine
Offered By: CGDive via YouTube
Course Description
Overview
Syllabus
Intro & recommended videos
The Fundamental Problem
Basic Problem #1 Fancy Controls
Basic Problem #2 Shape Keys
Basic Problem #3 Rigged meshes need Vertex Weights
Basic Problem #4 Modifiers
Basic Problem #5 Bendy Bones
Basic Problems - A Summary
Advanced Problem #1 Bone Hierarchy
Solution #1 "TGT-bones" for new rigs
Solution #2 "TGT-bones" for existing rigs
Advanced Problem #2 Squash and Stretch
Solution #1 - Avoid squash and stretch
Understanding the squash and stretch issue
Solution #2 Disconnect all stretchy bones
The "All-around" Solution
Arigify addon
FBX export - generalized settings
Export results UE4 / Unreal Engine
Results recap Unreal
Export results Unity
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Taught by
CGDive
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