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Behind the Audio of the Heroes of Star Wars Battlefront II

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Audio Engineering Courses Sound Design Courses

Course Description

Overview

Explore the intricate process of unifying sound experiences from all eras of Star Wars into a cohesive soundscape for Star Wars Battlefront II in this 57-minute GDC talk from 2018. Discover how EA Dice's audio team, led by Philip Eriksson, tackled the challenge of creating a unified audio experience for the game. Gain insights into the techniques and approaches used to blend iconic Star Wars sounds with new audio elements, ensuring a seamless and immersive experience for players across different eras of the franchise. Learn about the complexities of audio design in a large-scale video game project and the creative solutions employed to overcome them.

Syllabus

Behind the Audio of the Heroes of Star Wars Battlefront II


Taught by

GDC

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