Automating Innovation: Real-Time Experiences with 3DEXCITE - Unreal Fest 2024
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore how 3DEXCITE leverages Unreal Engine to power real-time experiences in this 41-minute conference talk from Unreal Fest 2024. Delve into the utilization of openUSD and MaterialX for efficient automated interchange of virtual twins running on the cloud using Unreal Engine's Vulkan RHI. Gain insights into how automation enhances realtime cloud services to deliver immersive, high-quality experiences. The presentation covers 3DEXCITE's background, industry challenges, render-on-demand solutions, and the Create and Show platform. Learn about context scalability, channels, and the realities of today's market. Understand the inner workings of the process, including user interface, pixel streaming, headless rendering, Material X implementation, master materials, and scaling strategies. Discover the software components involved and explore what works and what doesn't in this innovative approach to automating real-time experiences.
Syllabus
Intro
Agenda
Who are 3DEXCITE
Short video
Disclaimer
Marketing
Industry
Challenges
Render on Demand
Create and Show
Context Scalability
Channels
Reality of today
How does it work
What is Show and Create
What is Create
User Interface
Pixel Streaming
The Process
The Software
Headless
Material X
Master Materials
Single Request
Test UI
Scaling
Decoupling
What doesnt work
Taught by
Unreal Engine
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