AssetDatabase.Refresh() Refresher
Offered By: Unity via YouTube
Course Description
Overview
Gain a deeper understanding of Unity's rewritten AssetDatabase in this 49-minute conference talk from Unite Copenhagen. Explore the new API's functionality, including improved asset importing, dependency tracking, and cross-platform compatibility. Learn how to optimize your asset management strategies, reduce iteration time, and enhance workflow efficiency. Discover key topics such as static and dynamic dependencies, assembly reloads, content hashing, and API callbacks. Delve into advanced concepts like batch creation, import filters, and Unity Accelerator. Apply these insights to strengthen your code and make informed decisions about asset management in Unity projects.
Syllabus
Introduction
Refresh
Categorize
Static dependencies
Dynamic dependencies
Other dynamic dependencies
Assembly reload
Restart refresh
Import
Postprocess
Recap
Fast platform switch
Content hash
Requirements
Import result
AssetDatabase counters
Example
API callbacks
Batch creation
Ignore folder contents
Summary
Speeding up the existing API
Can we have callbacks
How to keep your library growing forever
Compile errors
Does AcidDatabase speed up bundle building
Is there a way to know if we are on the start of Unity
Import results across different development machines
Import filters
Cache server
Unity Accelerator
Taught by
Unity
Tags
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