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Bevy-ECS Explained - Entity Component System for Game Development

Offered By: Rust via YouTube

Tags

Entity Component System Courses Game Development Courses Data Management Courses Multithreading Courses

Course Description

Overview

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Explore the Entity Component System (ECS) of the Rust-based game engine Bevy in this 35-minute conference talk. Discover how ECS provides a universal approach to data management and enables multithreaded processing of rapidly changing values. Learn about its practical applications both within and beyond game and graphics development. Gain insights from Andreas Monitzer's presentation, delivered at Metalab Vienna during the Rust Vienna Meetup on June 29, 2023.

Syllabus

Andreas Monitzer - Bevy-ECS explained - Rust Vienna June 2023


Taught by

Rust

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