YoVDO

Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel

Offered By: Association for Computing Machinery (ACM) via YouTube

Tags

Computing Education Courses Computer Science Courses Equity Courses Graphic Novels Courses

Course Description

Overview

Explore a groundbreaking approach to addressing equity and youth agency in computing education through a graphic novel in this 59-minute conference talk. Dive into the creation and impact of "Power On!", a graphic novel that translates decades of educational research on inequalities in computing education into an accessible format. Learn how this innovative resource empowers students to become critical creators of technology rather than passive users. Discover the collaborative efforts behind developing a teacher discussion guide and explore ways for youth and educators to engage in positive social change through computer science education. Gain insights from speakers Jane Margolis and Jean Ryoo as they discuss key topics, the writing process, target audience, and the potential impact of this unique educational tool. Understand the importance of representation in computing and how this graphic novel aims to bridge the gap in technology education for underrepresented groups.

Syllabus

Introduction
Translating Research
Key Topics
Writing Process
Novel vs Graphic Novel
What is a Graphic Novel
Study Guide
Target Audience
Value of the Graphic Novel
Finding Purpose with CS
The Potential Impact
Good Trouble
Shayna
SPOILER ALERT
Shantae Costan
Shane Glass
Lily Shane
Reflections
How to distribute the book
How to get in touch
Accessibility
Funding
Power to Change
Professional Development
Translation into Spanish
Audience Question
Research Agenda
The Village
Closing


Taught by

Association for Computing Machinery (ACM)

Related Courses

Prepare to Run a Code Club
Raspberry Pi Foundation via FutureLearn
Creating an Inclusive Classroom: Approaches to Supporting Learners with SEND in Computing
Raspberry Pi Foundation via edX
Get Started Teaching Computing in Primary Schools: Preparing to teach 5 - 11 year olds
Raspberry Pi Foundation via edX
Creating an Inclusive Classroom: Approaches to Supporting Learners with SEND in Computing
Raspberry Pi Foundation via FutureLearn
Teaching Computing
National STEM Learning Centre via FutureLearn