Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel
Offered By: Association for Computing Machinery (ACM) via YouTube
Course Description
Overview
Explore a groundbreaking approach to addressing equity and youth agency in computing education through a graphic novel in this 59-minute conference talk. Dive into the creation and impact of "Power On!", a graphic novel that translates decades of educational research on inequalities in computing education into an accessible format. Learn how this innovative resource empowers students to become critical creators of technology rather than passive users. Discover the collaborative efforts behind developing a teacher discussion guide and explore ways for youth and educators to engage in positive social change through computer science education. Gain insights from speakers Jane Margolis and Jean Ryoo as they discuss key topics, the writing process, target audience, and the potential impact of this unique educational tool. Understand the importance of representation in computing and how this graphic novel aims to bridge the gap in technology education for underrepresented groups.
Syllabus
Introduction
Translating Research
Key Topics
Writing Process
Novel vs Graphic Novel
What is a Graphic Novel
Study Guide
Target Audience
Value of the Graphic Novel
Finding Purpose with CS
The Potential Impact
Good Trouble
Shayna
SPOILER ALERT
Shantae Costan
Shane Glass
Lily Shane
Reflections
How to distribute the book
How to get in touch
Accessibility
Funding
Power to Change
Professional Development
Translation into Spanish
Audience Question
Research Agenda
The Village
Closing
Taught by
Association for Computing Machinery (ACM)
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