Adding-Removing Entities and Components UI - Game Engine Series
Offered By: The Cherno via YouTube
Course Description
Overview
Learn how to implement a user interface for adding and removing entities and components in a game engine. Explore techniques for creating a right-click menu, deferring deletion, clearing selection context, and opening popup menus. Discover methods for removing components, testing the implementation, and setting viewport size in this comprehensive video tutorial on game engine development.
Syllabus
Intro
Overview
AddingRemoving Entities
Destroy Entities
Creating the UI
Rightclick menu
Delete entity
Deferring deletion
Clearing selection context
Opening popup menu
Removing components
Testing
Setting viewport size
Outro
Taught by
The Cherno
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent