YoVDO

A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

Offered By: Association for Computing Machinery (ACM) via YouTube

Tags

ACM SIGCHI Courses Augmented Reality Courses Video Game Design Courses

Course Description

Overview

Explore a conference talk that presents a descriptive framework of visual interaction cues in video games, derived from an analysis of 49 popular contemporary titles. Discover how these cues inform players about interactable elements, areas of focus, and navigation within game worlds. Learn about the three dimensions along which these cues vary: purpose, visual design, and display circumstances. Understand how this framework can be applied to describe interaction cues in augmented reality applications and generate new design ideas for visual interaction cues in AR experiences. Recorded at the ACM CHI Conference on Human Factors in Computing Systems in Montréal, Canada, this 20-minute presentation offers valuable insights for game designers, AR developers, and researchers in human-computer interaction.

Syllabus

A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality


Taught by

ACM SIGCHI

Related Courses

Provably Beneficial Artificial Intelligence
Association for Computing Machinery (ACM) via YouTube
Building Dusty Robotics
Association for Computing Machinery (ACM) via YouTube
More Human HCI
Association for Computing Machinery (ACM) via YouTube
Ultrasound-Driven Curveball in Table Tennis - Human Activity Support via Noncontact Remote Object Manipulation
Association for Computing Machinery (ACM) via YouTube
Human-Centered AI for Sustainability - Case Social Robots
Association for Computing Machinery (ACM) via YouTube