7 Lessons from Making a Roguelike Tower Defense Game in 6 Months
Offered By: Code Monkey via YouTube
Course Description
Overview
Discover seven valuable lessons learned from developing a Roguelike Tower Defense game over six months. Explore crucial aspects of game development, including setting deadlines, managing scope, creating a roadmap, and avoiding project restarts. Learn the importance of defining realistic goals, mastering game design principles, and thoroughly testing gameplay loops. Gain insights on crafting efficient code architecture, conducting player playtests, and implementing effective indie game marketing strategies. Understand the two types of Steam Festivals and how to balance your life while pursuing game development. Apply these lessons to enhance your own game creation process and improve your chances of success in the competitive indie game market.
Syllabus
Intro
Short 6 month dev cycle
Deadlines and scope
Leave a month for POLISH
Have a Roadmap
Don't constantly restart projects
Define a Realistic scope
Learn Game Design
Test your Gameplay loop
Write a great code architecture
Playtest your game with players
Indie Game Marketing
2 types of Steam Festivals
Balance your life
Outro
Taught by
Code Monkey
Related Courses
Game Development for Modern PlatformsMichigan State University via Coursera Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera