YoVDO

An Argument for Game Balance - Improving Student Engagement by Matching Difficulty Level

Offered By: USENIX via YouTube

Tags

USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE) Courses Instructional Design Courses Educational Psychology Courses Game Design Courses Cybersecurity Education Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore a 23-minute conference talk from USENIX that examines the importance of game balance in cybersecurity competitions to improve student engagement. Discover how matching difficulty levels with learner readiness can impact participation and interest in cybersecurity careers. Learn about a study that documented a decline in novice participants across three cybersecurity competitions, and understand the argument for supporting learner engagement through balanced game design. Gain insights into the relationship between game difficulty and student abilities, and its potential effects on the growth of the cybersecurity workforce. Consider the implications of this research for designing more effective cybersecurity challenges and competitions to attract and retain students in the field.

Syllabus

3GSE '14 - An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level


Taught by

USENIX

Related Courses

Student Thinking at the Core
Vanderbilt University via Coursera
Coaching Teachers: Promoting Changes that Stick
Match Teacher Residency via Coursera
Foundations of Teaching for Learning: Learners and Learning
Commonwealth Education Trust via Coursera
The Art of Teaching
GEMS Education via edX
Learning Mindsets & Skills
High Tech High via Coursera