3ds Max - Materials and Render Settings Crash Course + Scene Files
Offered By: Simulation Lab via YouTube
Course Description
Overview
Dive into an intensive 58-minute crash course on 3ds Max materials and render settings. Learn to create diverse material types including glossy plastic, glass, chrome, emissive, and volumetric materials. Master the application of texture maps, bump and displacement maps for enhanced surface detail, and utilize the UVW Map modifier to fine-tune texture appearance on objects. Explore crucial render settings, compare GPU and CPU rendering, and discover how to set up environments using HDRI maps and background images. Apply various lighting techniques, work with particle systems, and gain practical tips for efficient workflow. Download provided scene files to follow along and practice newly acquired skills. Access recommended resources for textures and displacement map creation to further expand your 3D modeling and rendering capabilities.
Syllabus
Intro
Unit Setup
Scene Setup
Material Editor
Slate Material Editor
Shader Swatches
Basic Render Settings
Render Engines
GPU vs CPU
Brute Force Method
Scene to Storm
Environment
HDRI Map
Background Image
Applying Materials
Secondary Light
Swatches
Quick Tip
Refraction
Glass
Glass Settings
Chrome Settings
Gold Mirror
Emissive Materials
Direct Illumination
Volumetric Material
Depth
Particle Systems
Texture Maps
Bump Maps
Filters
Bump Map
Color Adjustment
Texture and Displacement
Displacement Map
Displacement
Displacement Modifier
UVW Map Modifier
UVW Map Modifier Stack
Scale
Overview
Summary
Outro
Taught by
Simulation Lab
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