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3D Game Programming - Continuing Walls, Fixing Bugs, and Managing Crashes - Episode 20

Offered By: The Cherno via YouTube

Tags

Game Development Courses Java Courses Texturing Courses

Course Description

Overview

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Dive into advanced 3D game programming techniques in this 57-minute video tutorial. Learn how to manage and prevent crashes, implement a render distance limiter for walls, prepare walls for texture application, and maintain proper wall-floor alignment during movement. Explore strategies for bug fixing and crash prevention while continuing to develop a 3D game from scratch using Java 1.6 libraries. Follow along as the instructor demonstrates practical solutions to common challenges in game development, building upon concepts from previous episodes in the series.

Syllabus

3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes


Taught by

The Cherno

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