A Decade of Approachability in Fighting Games
Offered By: GDC via YouTube
Course Description
Overview
Explore the evolution of fighting games' accessibility in this 2019 GDC talk by Iron Galaxy Studios' Noah Sasso. Survey the various approaches developers have taken to broaden the audience for one of gaming's oldest and most exciting genres over a decade. Gain insights into design strategies, user interface improvements, and gameplay mechanics that have made fighting games more approachable without compromising their competitive depth. Discover how developers have balanced the needs of hardcore fans with those of newcomers, and learn about the successes and challenges faced in making this traditionally complex genre more welcoming to a wider player base.
Syllabus
09 to '19: A Decade of Approachability in Fighting Games
Taught by
GDC
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent