3D Printing Character Creation - Posing, Accessories, and Clothing Workflow
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Learn advanced 3D character creation techniques in this comprehensive tutorial focusing on posing and accessorizing characters using ZBrush and Character Creator. Explore essential workflows including merging subtools, managing UVs for cloth meshes, and distinguishing between accessory and clothing subdivision. Master the process of transferring assets between ZBrush and Character Creator using GoZ, and discover how to properly position accessories, transfer skin weights, and create weight maps for realistic cloth physics. Dive into character posing, facial expression editing, and dynamic cloth simulation. Gain valuable insights on preparing 3D models for printing, making this tutorial an indispensable resource for 3D artists looking to elevate their character creation skills.
Syllabus
- Intro
- File Overview
- Subtool All Low Merge Visible Polycount
- UVs for Cloth Meshes
- Accessory vs Clothing Subdivision Subtools
- Accessory Subdivision Examples
- Clothing Subdivision Examples
- GoZ Accessories & Clothing to Character Creator
- Moving Accessories into place
- Transferring Skin Weights to Clothing
- Picking Parent & Editing Pivots for Accessories
- Creating a Weight Map for Cloth
- Activate Physics & Loading Weight Map
- Applying Library & Bake Animation
- Edit Pose
- Edit Facial Expression & Head Rotation
- ZBrush Pose Tool
- GoZ Relink back to ZBrush
- ZBrush Dynamic Cloth Gravity
- 3D Print Example File
Taught by
Michael Pavlovich
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