Low Resolution Character Creation: Clothing and Accessories Techniques - Lecture 5
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Explore advanced techniques for creating low-resolution 3D character models, focusing on clothing and accessories. Learn about geometry reduction, material ID assignment, vertex normal manipulation, and more. Dive into topics such as namespace high-res naming, cinematic and game resolution breakdowns, Dynamesh and Boolean operations for game-ready assets, polygon limits in Character Creator, and efficient texture set material assignments. Master the art of unlocking and softening vertex normals, reversing normals for specific effects, and creating one-sided cloth meshes with edge extrusion techniques. Enhance your 3D modeling skills and optimize your workflow for creating game-ready character assets.
Syllabus
- Intro
- Namespace High Res Naming
- Cinematic Res Breakup
- Game Res Breakup
- Game Res vs Grandma Pass
- Dynamesh Game Res
- Boolean Game Res
- Polygon Limits in CC
- SDiv 1 Game Res
- Polypaint Material IDs
- Exporting the High Res
- Low Res Breakdown
- Texture Set Material Assignments
- Unlock and Soften Vertex Normals
- Reverse Normals
- One Sided Cloth Meshes
- Edge Extrude for Cloth Assets
Taught by
Michael Pavlovich
Related Courses
Current Gen 3D Game Prop ProductionMichigan State University via Coursera Oyun Modeli Tasarlama
Udemy Blender Stylised 3D Game Model Complete Beginners Guide
Udemy Game Environment Concept Art Fundamentals
Pluralsight Sculpting a Creature with ZBrush and Photoshop
LinkedIn Learning