Level Management in Unity
Offered By: Udemy
Course Description
Overview
What you'll learn:
- Build a scalable, re-usable Menu system from scratch
- Save and load persistent data to and from your Unity application
- Master Generics and the Singleton design pattern
Are you ready to level up your game dev skills?
In this course, we will:
start with simple demoUnity project and add a front-end menu system
learntechniques for building reusable UI components and transitions in-between Unity scenes
learn the fundamentals of saving and loading persistent data locally from your application
create C# scripts line-by-line and learn how to architect game components cleanly and logically
Level up your Unity skills!
learn the Singleton design pattern
use statics andGenerics to avoid repetitious code
explore PlayerPrefs and JsonUtility to save and load data
When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!
Learn from 40+ videosbroken into small 10-15 minute lessons. Power through 6hours of lectures and save weeks of coding!
Join the ever-growing ranks of our class and see what you can build today!
Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3.You should be able to follow along with the lectures using the latest version of Unity.
Taught by
Wilmer Lin
Related Courses
Game Development for Modern PlatformsMichigan State University via Coursera Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera