YoVDO

IOS 11 Platform, An Overview With CoreML and ARKit

Offered By: Udemy

Tags

ARKit Courses iOS Development Courses Swift Courses Augmented Reality Courses Xcode Courses Application Development Courses

Course Description

Overview

Photo Recognition App and Augmented Reality Tetris Game

What you'll learn:
  • Learn how to use Xcode 9 to develop professional IOS 11 applications
  • Develop a simple Quiz Application
  • Develop Temperature Conversion Application
  • Learn how to integrate the Map framework into your applications
  • Learn how to create Photo Recognition Application using the new CoreML framework
  • Localization Techniques to create Apps that reach a global audience
  • Learn how to use Augmented Reality using A Tetris game engine

This course is designed for students who wish to learn about the IOS platform. More specifically, this course is designed for beginners who may or may not have any experience with Developing apps for the Apple iPhone using IOS 11. Don't know Swift 4? well this course includes everything you need to get started with this new and growing language from Apple. The course has been carefully designed for students who wish to be taken from a beginner to paid professional. Everyone can get something out of this course as it will cover everything you need to know to feel most comfortable designing and creating your own applications for the Apple Store. Please join me in your journey in becoming a successful apple developer.


Best Practices: (Please Read)

1.) Watch the lecture. Seems self explanatory so let me elaborate; I would prefer students to put your pencils down(notwrite any code) and watch closely to the lecture and its content. This will allow you to download all important information to your brainbefore trying it yourself. Also, watch the class in order from beginning to end; students sometimes like to jump ahead, this I cannot recommend doing. The way this class is structured is intended to be done from start to finish line.

2.) After each lecture, please note that the code covered in class is readily available for download. It is my expectation of the student to download this code and load it into their environments to play around and be creative. This is the exercise I expect students to do before moving onto the next lecture. This is an important time for students to go and break things; that's right break the code Igive you. In learning to code especially, you learn from fixing what is broken! So I encourage the student to be creative with how they want to treat the downloadable resources; There are no wrong ways to approach this method of learning on your own.

3.) As the facilitator of your learning, if you get stuck on something or would like to share with the class your experience, please add your thoughts and comments to the Q and A section of this course. An open dialogue with myself or other students will reinforce the ideas covered in the lectures.

Note: The brutal truth to learning how to code, is that thereare "no free lunches" or experiences ofinstant gratification. Coding is learned through brute force and trial and error. This method of learning never goes away, as I myself go through it everyday. This class is about learning how to learn, and improving the problem solving skills that you will need to succeed not only in this course, but with the rest of your careers as programmers.


Taught by

Kevin Murphy

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