VR Mobile 360
Offered By: Unity via Udacity
Course Description
Overview
Syllabus
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.See detailed requirements.
-
VR Design
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.
Puzzler -
Mobile Performance
From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!
Tic-Tac-Toe -
360 Media Pre-Production
In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.
The Protagonist's Journey -
360 Media Production
Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.
The Storyteller’s Revenge -
Mobile 360 Capstone
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.
Mobile 360 Capstone
Taught by
Christian Plagemann, Austin McCasland and Suzanne Leibrick
Tags
Related Courses
UNSW Computing 1 - The Art of ProgrammingOpenLearning C++ For C Programmers, Part A
University of California, Santa Cruz via Coursera Beginning Game Programming with C#
University of Colorado System via Coursera Introduction to Computing 计算概论A
Peking University via Coursera Comprendre les Microcontroleurs
École Polytechnique Fédérale de Lausanne via Coursera