Object-Oriented JavaScript: Challenge Course (How To)
Offered By: Treehouse
Course Description
Overview
Practice your object-oriented JavaScript skills by building a fun and interactive 'Four in a Row' game.
What you'll learn
- Object-oriented JavaScript
- App Design
- DOM Interaction
Syllabus
Introducing 'Four in a Row'
In this stage, you'll get familiar with the game of 'Four in a Row' and you'll plan out how you want to organize your code.
Chevron 6 steps-
Introducing the Project
2:38
- instruction
Review Provided Code
- instruction
Planning the Classes
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Class Planning Solution
1:04
- instruction
Creating Class Files
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Reviewing 'Introducing Four in a Row'
5 questions
Building Constructor Methods and Generating Objects
In this stage, you're going to start building out the foundations of our classes. You'll starting thinking about object design. What properties will your objects have? How will they interact?
Chevron 14 steps-
Preparing to Build the Classes
0:34
- instruction
Practice Brainstorming Properties
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Player Properties Solution
2:57
- instruction
Token Properties Brainstorming
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Token Properties Solution
2:33
- instruction
Build the createTokens() Method
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createTokens() Method Solution
3:06
- instruction
Board and Space Class Constructor Methods
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Board and Space Class Constructor Methods Solution
3:58
- instruction
Build the createSpaces() Method
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createSpaces() Method Solution
2:46
- instruction
Game Class Constructor Method
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Game Class Constructor Method Solution
2:45
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Reviewing Constructor Methods and Generating Objects
5 questions
Rendering the Game
Create the visual components that represent your objects - see your game on screen!
Chevron 11 steps- instruction
Connecting with the DOM
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Connecting with the DOM Solution
3:21
- instruction
Rendering Spaces
- instruction
Render the Board
- instruction
Render the Token
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Rendering the Spaces, Board, and Tokens Solution
5:11
- instruction
`Write Getter Methods for unusedTokens, activePlayer and activeToken
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Getter Methods Solution
2:44
- instruction
Build the startGame() Method
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startGame() Method Solution
2:53
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Reviewing Rendering the Game
5 questions
Making the Game Interactive
The visual components exist - but how do you interact with them? In this stage, you'll add the interactive components of the game so the token moves and drops.
Chevron 10 steps- instruction
Making the Game Interactive
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handleKeydown() Solution
1:51
- instruction
Build the moveLeft() and moveRight() Methods
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moveLeft() and moveRight() Methods Solution
5:18
- instruction
Build the drop() Method
- instruction
drop() Method Animation Challenge Solution
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drop() Method Solution
2:40
- instruction
Build the playToken() Method
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playToken() Method Solution
3:43
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Reviewing 'Making the Game Interactive'
5 questions
Adding the Game Logic
For the last part of this course, you'll add in the logical components of the game like checking for a win or altering the game state after a token is dropped. At the end of this stage your game will be complete!
Chevron 12 steps-
What Happens Next?
1:29
- instruction
Build the mark() Method
- instruction
Build the checkForWin() Method
- instruction
get owner() Solution
- instruction
checkForWin() Method Challenge Solution
- instruction
Build the switchPlayers() Method
- instruction
Build the gameOver() Method
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Game Logic Methods Solution
1:56
- instruction
Build the updateGameState() Method
- instruction
Callback Function Solution
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updateGameState() Method Solution
2:16
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Reviewing 'Adding the Game Logic'
4 questions
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