Weapon Modeling & Texturing For Game - Complete Pipeline
Offered By: Skillshare
Course Description
Overview
Download Reference Image here
Welcome and Instructor Intro
Hi, Welcome to Weapon Modeling & Texturing For Game – Complete Pipeline course. In this course you will be learning creating a game weapon from scratch step by step.
Do you want to learn the full pipeline of creating a weapon for game ?
If so then this is the perfect course for you.
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.
By the end of this course you will be able to create weapons for game and films.
Why to learn from me ?
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As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.
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You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.
List of Major Components
Let’s see how the course is designed. There would be 8 modules.
The first module will introduce you with the course.
The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.
Then in the 3rd module, Modelling the Axe Base Mesh in Maya, you will be learning Maya modelling to model the Axe base mesh.
In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.
The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.
6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful Maya uv editor and its tools.
In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.
I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.
I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.
finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.
And the Final module I am going to conclude and wrap up the course.
Ideal Students
I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course
There are no prior knowledge required for the course.
Syllabus
- Introduction
- Modeling the Axe Center
- Modeling the Axe
- Modeling the Axe back Part
- Modeling the Axe Handle
- Finishing the Axe Metal Part
- Modeling the Wrapped Cotton
- Finishing the Axe Base Mesh
- Exporting the Base Mesh and Wrap up
- Importing the Axe into Zbrush
- Using PureRef for Reference Image
- Sculpting the Metal Part
- Sculpting the Metal Part 02
- Adding Scratches Part01
- Adding Scratches Part02
- Adding Surface Details
- Sculpting the Wood Handle
- Sculpting the Wrapped Cloth
- Finishing The Axe Sculpting
- Decimating, Exporting and Wrap Up
- Setting the Scene for Retopo
- Retopo the Axe Metal Part 01
- Retopo the Axe Metal Part 02
- Retopo the Axe Metal Part 03
- Retopo the Axe Handle
- Retopo Small Parts
- Final Adjustment to the Low Poly
- Clean Up Assigning Smoothing Group and Wrap Up
- Exploring UV Editor and Toolkit
- Unwrapping Practice with Simple Objects
- Unwrapping the Axe Handle
- Unwrapping the Axe Metal Body
- Unwrapping the Small Parts
- Creating the Layout and Wrap up
- Substance Painter Overview
- Understanding Maps
- Baking Test Maps
- Prepairing the Maya Scene for Baking Maps
- Baking Maps
- Texturing the Metal
- Texturing the Wood
- Texturing the Fabric
- Adding Dirt Layer
- Exporting the Maps
- Rendering using Iray and Wrap Up
Taught by
Nexttut
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