Unreal Engine: Open World Landscapes
Offered By: Skillshare
Course Description
Overview
In this introductory game design course, I will be teaching you how to use the Landscape Tools in Unreal Engine 4 to create Open World Environments.
The course contains over 100 fun-to-follow video lessons taught by 12 year game design veteran and current full-time game design instructor Greg Wondra.
In this course you'll learn how to:
-
Setup and create a project
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Create a Landscape
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Sculpt a Landscape
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Create a Landscape Material
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Paint textures (grass, rock, snow, etc.) onto a Landscape
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Create paths, rivers, and roads using Landscape Splines
- Populate a Landscape with dynamic Foliage (grass, bushes, trees, etc.)
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Add cool effects to a Landscape (fog, God rays, etc.)
With the knowledge gained in these video lessons, you will be armed with the necessary skills to start crafting your OWN gaming environments.
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Syllabus
- Course Trailer
- Project Primer
- Download and Install
- Project Creation
- New Landscapes
- Import Height Maps
- Custom Height Maps
- Creation - Q & A
- Sculpting Tool
- Erase Tool
- Smooth Tool
- Flatten Tool
- Ramp Tool
- Erosion Tool
- Hydro Erosion Tool
- Noise Tool
- Retopologize Tool
- Sculpting - Q & A
- Sculpting - Circle Brush
- Sculpting - Alpha Brush
- Sculpting - Pattern Brush
- Sculpting - Component Brush
- Blueprint Brush Setup
- Blueprint Brush Effects
- Material Shortcut
- Material Creation #1
- Material Creation #2
- Paint Layers
- Paint Tool
- Texture Sizing
- Texture Variation
- Painting Restrictions
- Smooth Tool (Painting)
- Flatten Tool (Painting)
- Noise Tool (Painting)
- Visibility Tool
- 2 Sided Material
- Painting - Q & A
- Painting - Circle Brush
- Painting - Alpha Brush
- Painting - Pattern Brush
- Painting - Component Brush
- Blueprint Brush Painting
- Grass Overview
- Grass Creation #1
- Grass Creation #2
- Fields
- Region Selection Tool
- Region Copy / Paste Tool
- Mirror Tool
- Material Instance Creation
- Surface Types
- Physical Material Creation
- Assign (Physical Material) to Layer
- Footfall FX Script #1
- Footfall FX Script #2
- Footfall Decal Script #1
- Footfall Decal Script #2
- Character Movement Script
- Spline Overview
- Spline Layer Setup
- Spline Tool Basics
- Spline Control Points
- Control Point Mesh Settings
- Spline Segments
- Segment Mesh Settings
- Spline Road
- Spline Fence
- Control Point Spline Settings
- Deformation Settings
- Spline River
- New Landscape
- Add / Delete Tool
- Selection Tool
- Move to Level Tool
- Change Component Size Tool
- World Composition Overview
- World Composition Setup
- World Composition Level Tiles #1
- World Composition Interface
- World Composition Level Tiles #2
- World Composition Streaming Layers
- World Composition Level Tiles #3
- World Composition Q & A
- Landscape Visualizers
- Console Variables and Commands
- Engine Scalability Settings
- Foliage Mode Overview
- Foliage Types
- Foliage Paint Tool
- Foliage Type - Paint Settings
- Foliage Type - Placement Settings
- Day / Night Cycle
- Foliage Type - Instance Settings #1
- Foliage Type - Instance Settings #2
- Density Scaling
- Foliage Reapply Tool
- Foliage Select Tool
- Foliage Lasso Tool
- Foliage Fill Tool
- Foliage Q & A
- Procedural Foliage Overview
- Procedural Foliage Spawner
- Procedural Foliage - Placement Settings
- Procedural Foliage - Instance Settings
- Procedural Foliage - Cluster Settings #1
- Procedural Foliage - Cluster Settings #2
- Procedural Foliage - Growth Settings
- Procedural Foliage - Collision Settings
- Procedural Foliage - Simulation Settings
- Procedural Foliage Blocking Volumes
- Foliage Summary
- Fog
- God Rays
Taught by
Greg Wondra
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