Unreal Engine: Intro to Game Design
Offered By: Skillshare
Course Description
Overview
In this introductory game design course, I will be guiding you step-by-step through the construction of a simple shooting gallery game using Unreal Engine 4: THE premier free to download gaming engine! (AND the SAME engine used to build "Fortnite").
The course contains over 65 fun-to-follow video lessons taught by 12 year gaming industry veteran and full time game design instructor Greg Wondra.
Things learned in this course include:
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How to setup and create a project in Unreal Engine 4
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How to navigate and use essential tools available in Unreal Engine 4
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How to create a basic game design document
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How to create a graybox (rough draft) level
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How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.
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How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)
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How to create interactive menus and a game HUD
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And more!
With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)
Share this class with a friend!
Syllabus
- Project Preview
- Project Primer
- Download and Install
- Project Creation
- Project Organization
- Game Design Overview
- Player Metrics #1
- Player Metrics #2
- Geometry Overview
- Additive and Subtractive Brushes
- Geometry Brush Settings
- Geometry Editing
- Building to the Grid
- Building Efficiency Tips
- Level Layout #1
- Level Layout #2
- Level Layout #3
- Level Layout #4
- Import Marketplace Assets
- Materials
- Static Meshes
- Particles
- Sound
- Lighting
- Day Night Scene
- Blueprint Overview
- BP Construction - Moving Platform
- BP Construction - Door
- BP Construction - Steam Jet
- BP Construction - Fan
- BP Construction - Health Pickup
- BP Construction - Parent Target
- BP Construction - Point Targets
- BP Construction - Special Targets
- BP Construction - Target Spawner
- BP Construction - Level Complete
- BP Scripting - Moving Platform
- BP Scripting - Door
- BP Scripting - Character Health
- BP Scripting - Steam Jet
- BP Scripting - Fan
- BP Scripting - Health Pickup
- BP Scripting - Parent Target #1
- BP Scripting - Parent Target #2
- BP Scripting - Parent Target #3
- BP Scripting - +Speed Target
- BP Scripting - Target Spawner #1
- BP Scripting - Target Spawner #2
- Widget Blueprint Overview
- Layout - HUD
- Layout - Start Menu
- Layout - Level Complete Menu
- Layout - Game Over Menu
- Layout - Pause Menu
- Framework Blueprints
- Start Menu
- Game HUD
- HUD Bindings
- Game Music
- Game Score
- Game Instance Blueprint
- Game Timer #1
- Game Timer #2
- BP Scripting - +Time Target
- Player Respawn
- Level Complete Menu #1
- Level Complete Menu #2
- Game Over Menu #1
- Game Over Menu #2
- Pause Menu #1
- Pause Menu #2
- Troubleshooting
- Project Postmortem
- Packaging a Project
- Making It Rain
- Customized Projectile
Taught by
Greg Wondra
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