YoVDO

Unreal Engine 2020 Absolute Beginner Masterclass

Offered By: Skillshare

Tags

Unreal Engine Courses Game Development Courses Sound Design Courses User Interface Design Courses Asset Management Courses

Course Description

Overview

Start your game developing journey with Unreal Engine.

In this course we are going to cover everything you need to know to develop your first game.

We will create a simple and fun Rolling Ball game together that will make you understand the process of game development.

Unreal Engine 4 is the best FREE game engine that is available right now, which can be used to Create Triple-A Quality games with amazing graphics, This is the game engine that is created by Epic Games and they have created the most popular game with it...... FORTNITE

This will be a series of courses that will teach you game development from an absolute beginner to a Master.. the levels are

-Absolute Beginner
-Amateur
-Intermediate
-Semi-Professional
-Professional
-Master

This course is for the Absolute Beginners and we will continue with other levels after finishing this course.

Download course files here


Syllabus

  • Course Preview
  • 1.1 Downloading and Installing UE4
  • 1.2 Create Project and Get Familiar With Unreal Engine UI
  • 1.3 Navigation tools and Transform tool
  • 2.1 Setting up the Input System and creating a new level
  • 2.2 Creating the Ball Blueprint
  • 2.3 Creating the Game Mode
  • 2.4 Player Start Concept
  • 2.5 Asset Migration
  • 2.6 Camera Rotation Logic
  • 2.7 Changing Ball - Camera direction
  • 2.8 Understanding Material and PBR Logic
  • 2.9 Setting up the coin system
  • 2.10 Creating the Coin System Functions
  • 2.11 Creating Health System
  • 2.12 Damage System
  • 2.13 Environment Tools Part1
  • 2.14 Environment Tools Part 2
  • 2.15 Creating The Environment
  • 2.16 Environment exercise
  • 2.17 Creating the Door Blueprint
  • 2.18 Adding Sound to the Game
  • 2.19 Creating Jump Box Blueprint
  • 2.20 Creating the Platforms Blueprint
  • 2.21 Basics of Lighting
  • 2.22 Creating the Trap Blueprint
  • 2.23 Creating Particle Systems
  • 2.24 Creating Player HUD UI
  • 2.25 Updating Coin in the UI System
  • 2.26 Updating Health Bar in the UI System
  • 2.27 Creating Player Death System
  • 2.28 Adding The Respawning System
  • 2.29 Updating Player Death with zero Health
  • 2.30 Restarting the Game
  • 2.31 Adding Checkpoints
  • 2.32 Creating Pause Menu (Part1)
  • 2.33 Creating Pause Menu (Part2)
  • 2.34 Win To Next Level

Taught by

Govand Game Studios

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