Unity Basics: A Monetised Android/iOS Game in 4 Hours.
Offered By: Skillshare
Course Description
Overview
In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. No programming experience is required, All you need is a computer with an Internet Connection. We will cover;
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Installing and Using Unity
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Mobile Setup
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Variables & Functions
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Materials, 3D Models
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Player Movement
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Mobile Input
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Camera Movement
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Adjusting Player Models
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Project Management
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Prefabricated Objects
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Grouping Prefabs
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Score System
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Procedural Level Generation
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Object Spawning
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Randomised Game Design
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Curved World Shader Implementation
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Object Memory Management
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Menu Systems, Menu Layouts, Menu Animations
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Pause Menu
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Saving & Loading Data
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Unity Ads
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Monetisation Design Principles.
Syllabus
- Welcome
- Installing Unity
- Setup for Mobile
- Functions And Unity
- Variables
- Test
- Materials
- Player Movement
- Player Movement Control
- Player Mobile Controls
- Camera
- Camera Test
- Clean Level
- Prefabs
- 014 Grouping Prefabs
- Score Logic
- Display Score
- Procedural Level Generation Explained
- Object Spawning
- Randomizing Object Spawning
- Adding World Shader
- Infinite Level Generation
- Destroyer
- Audio
- Menu Layout Setup
- Audio
- Menu Layouts
- Menu Off And On
- Menu Start Game Button
- Pause Menu
- Game Over Menu
- Saving & Loading
- Menu Animations
- Quick Recap
- Unity Ads Setup Logic
- Working Unity Ads
- Ad Button Design
- Updating Player Model
- Where To Go From Here
- Final Project Export Settings
- Thank You (this is not goodbye)
Taught by
David McDonald
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