YoVDO

Unity Basics: A Monetised Android/iOS Game in 4 Hours.

Offered By: Skillshare

Tags

Unity Courses Android Development Courses iOS Development Courses

Course Description

Overview

In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. No programming experience is required, All you need is a computer with an Internet Connection. We will cover;

  • Installing and Using Unity

  • Mobile Setup

  • Variables & Functions

  • Materials, 3D Models

  • Player Movement

  • Mobile Input

  • Camera Movement

  • Adjusting Player Models

  • Project Management

  • Prefabricated Objects

  • Grouping Prefabs

  • Score System

  • Procedural Level Generation

  • Object Spawning

  • Randomised Game Design

  • Curved World Shader Implementation

  • Object Memory Management

  • Menu Systems, Menu Layouts, Menu Animations

  • Pause Menu

  • Saving & Loading Data

  • Unity Ads

  • Monetisation Design Principles.


Syllabus

  • Welcome
  • Installing Unity
  • Setup for Mobile
  • Functions And Unity
  • Variables
  • Test
  • Materials
  • Player Movement
  • Player Movement Control
  • Player Mobile Controls
  • Camera
  • Camera Test
  • Clean Level
  • Prefabs
  • 014 Grouping Prefabs
  • Score Logic
  • Display Score
  • Procedural Level Generation Explained
  • Object Spawning
  • Randomizing Object Spawning
  • Adding World Shader
  • Infinite Level Generation
  • Destroyer
  • Audio
  • Menu Layout Setup
  • Audio
  • Menu Layouts
  • Menu Off And On
  • Menu Start Game Button
  • Pause Menu
  • Game Over Menu
  • Saving & Loading
  • Menu Animations
  • Quick Recap
  • Unity Ads Setup Logic
  • Working Unity Ads
  • Ad Button Design
  • Updating Player Model
  • Where To Go From Here
  • Final Project Export Settings
  • Thank You (this is not goodbye)

Taught by

David McDonald

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