YoVDO

Pixel Art Mastery - Game Perspectives (Part 2)

Offered By: Skillshare

Tags

Pixel Art Courses Game Design Courses Character Design Courses

Course Description

Overview

This is Part 2 of Pixel Art Master Course which is created by a professional - for people who want to become professionals.

These videos will cover:

1) Basics of video game perspectives (which are different from illustration perspectives)

2) Animation basics (like walk cycles in 8 directions),

and so much more!

It is recommended you finish Part 1 of Pixel Art Master Course before you dive into Part 2 :)

So far, the Pixel Art Master course consists of these parts:

Part 1 - Beginner sections - covers all around basics to get you started

Part 2 - Game perspective basics - covers most used perspectives in games

Part 3 - Intermediate shading and material study

Part 4 - coming up in future...

This course is divided into sections (each section has an intro). 


Syllabus

  • Lesson Introduction
  • 9.0 - Introduction to Platformer
  • 9.1 - Cohesive color palette
  • 9.2 - 2D Platformer Tiles
  • 9.3 - Platformer Background
  • 9.4 - Foreground details
  • 9.5 - Platformer Character
  • 9.6 - Platformer Idle and Walk/Run animations
  • 9.7 - Character Attack/Damage/Death
  • 9.8 - Platformer Enemy
  • 9.9 - Enemy animations
  • 9.10 - Traps
  • 9.11 - Platformer Mock Up
  • 9.12 - Different types of platformer perspectives
  • 9.13 - Platformer Challenge
  • 10.0 - Introduction to Top Down View
  • 10.1 - What is Top Down View
  • 10.2 - Top Down Character Design explanation
  • 10.3 - Top Down Character
  • 10.4 - Top Down Walk Cycle
  • 10.5 - Top Down Grass Tile
  • 10.6 - Top Down Dirt Tile
  • 10.7 - Top Down Tileset
  • 10.8 - Road and Sidewalk Tiles
  • 10.9 - Top Down House
  • 10.10 - Top Down Vehicle
  • 10.11 - Objects
  • 10.12 - Top Down Mock Up
  • 10.13 - Top Down Challenge
  • 11.0 - Intoduction to RPG View
  • 11.1 - What is RPG View
  • 11.2 - RPG Character Design
  • 11.3 - RPG Walk Cycle
  • 11.4 - RPG Tileset
  • 11.5 - RPG House
  • 11.6 - RPG Tree
  • 11.7 - Chest
  • 11.8 - Mushrooms
  • 11.9 - Rocks
  • 11.10 - RPG Mock Up
  • 11.11 - RPG Challenge
  • 12.0 - Introduction to Isometric View
  • 12.1 - What is Isometric View
  • 12.2 - Isometric Grid
  • 12.3 - Isometric Room
  • 12.4 - Isometric Carpet
  • 12.5 - Isometric Window
  • 12.6 - Isometric Table
  • 12.7 - Isometric Vase
  • 12.8 - Isometric Tiles
  • 12.9 - Isometric Character
  • 12.10 - Isometric Challenge

Taught by

Mislav Majdandžić

Related Courses

Pixel Art for Video Games
Michigan State University via Coursera
Low Poly Art For Video Games
Michigan State University via Coursera
Art for Games
Michigan State University via Coursera
Learn Professional Pixel Art & Animation for Games
Udemy
Learn Construct 2: Creating a Pixel Platformer in HTML5!
Udemy