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Pixel Art Mastery - Game Perspectives (Part 2)

Offered By: Skillshare

Tags

Pixel Art Courses Game Design Courses Character Design Courses

Course Description

Overview

This is Part 2 of Pixel Art Master Course which is created by a professional - for people who want to become professionals.

These videos will cover:

1) Basics of video game perspectives (which are different from illustration perspectives)

2) Animation basics (like walk cycles in 8 directions),

and so much more!

It is recommended you finish Part 1 of Pixel Art Master Course before you dive into Part 2 :)

So far, the Pixel Art Master course consists of these parts:

Part 1 - Beginner sections - covers all around basics to get you started

Part 2 - Game perspective basics - covers most used perspectives in games

Part 3 - Intermediate shading and material study

Part 4 - coming up in future...

This course is divided into sections (each section has an intro). 


Syllabus

  • Lesson Introduction
  • 9.0 - Introduction to Platformer
  • 9.1 - Cohesive color palette
  • 9.2 - 2D Platformer Tiles
  • 9.3 - Platformer Background
  • 9.4 - Foreground details
  • 9.5 - Platformer Character
  • 9.6 - Platformer Idle and Walk/Run animations
  • 9.7 - Character Attack/Damage/Death
  • 9.8 - Platformer Enemy
  • 9.9 - Enemy animations
  • 9.10 - Traps
  • 9.11 - Platformer Mock Up
  • 9.12 - Different types of platformer perspectives
  • 9.13 - Platformer Challenge
  • 10.0 - Introduction to Top Down View
  • 10.1 - What is Top Down View
  • 10.2 - Top Down Character Design explanation
  • 10.3 - Top Down Character
  • 10.4 - Top Down Walk Cycle
  • 10.5 - Top Down Grass Tile
  • 10.6 - Top Down Dirt Tile
  • 10.7 - Top Down Tileset
  • 10.8 - Road and Sidewalk Tiles
  • 10.9 - Top Down House
  • 10.10 - Top Down Vehicle
  • 10.11 - Objects
  • 10.12 - Top Down Mock Up
  • 10.13 - Top Down Challenge
  • 11.0 - Intoduction to RPG View
  • 11.1 - What is RPG View
  • 11.2 - RPG Character Design
  • 11.3 - RPG Walk Cycle
  • 11.4 - RPG Tileset
  • 11.5 - RPG House
  • 11.6 - RPG Tree
  • 11.7 - Chest
  • 11.8 - Mushrooms
  • 11.9 - Rocks
  • 11.10 - RPG Mock Up
  • 11.11 - RPG Challenge
  • 12.0 - Introduction to Isometric View
  • 12.1 - What is Isometric View
  • 12.2 - Isometric Grid
  • 12.3 - Isometric Room
  • 12.4 - Isometric Carpet
  • 12.5 - Isometric Window
  • 12.6 - Isometric Table
  • 12.7 - Isometric Vase
  • 12.8 - Isometric Tiles
  • 12.9 - Isometric Character
  • 12.10 - Isometric Challenge

Taught by

Mislav Majdandžić

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