Pass Go: Design Your First Table Top Card Game
Offered By: Skillshare
Course Description
Overview
Learn how to design a game to call your own! This class will start with a discussion on brainstorming and conceptual design, then shift to creating a prototype out of your idea and ultimately testing it with friends. The goal is to open your eyes to the highly innovative realm of table-top game design.
Creative and curious folks of any skill level are invited to learn new approaches to the creative process and develop what may be your best game ever. Join us as we create and experiment together! It'll be fun, like any good game.
First, we'll talk about games, specifically card games, as that's what we'll be creating. We'll discuss inspiration and brainstorming, followed by putting those nifty thoughts into something tangible. Then, it's time to build and play your game.
As a professional game producer and designer for 8 years, published board game designer, and blogger, I'm eager to share some of my favorite design practices with you. Before long you'll be delighting gamers with your own innovative creation.
This class will cover an introduction to the game design process, including:
- A quick overview of card games and game mechanics
- Using inspiration and effectively brainstorming
- Converting neat ideas into potential mechanics
- Building your prototype
- Iteration through testing
Would you like to play a game? Yours? Then sign up for the class!
Why Game Design?
Game design is the perfect fusion of so many creative skills. It is a great destination for writers, illustrators, musicians, and even folks like woodworkers to create something fun, tactile, and thrilling. Game designers are toy makers. They bring people together to laugh and share a great evening. Your game can be the reason people enjoy their night.
Syllabus
- Introduction
- An Exploration of Card Game Mechanics
- Build your creative space
- Brainstorming Mechanics First
- Brainstorming Theme First
- How to focus creativity
- Advanced Brainstorming Mechanics
- Fundamental Questions to Answer
- Designing Your Cards
- Creating some Basic Rules/Structure
- Testing and Iteration
Taught by
Grant Rodiek
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