Maya for Beginners: Texturing
Offered By: Skillshare
Course Description
Overview
In this second part of the course series, we will learn how to give color and texture to our 3D models!
"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:
- UV-ing
- Textures
- Shading
- Lighting
- Rendering
We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!
Download your FREE trial of Maya here!
Syllabus
- Course Overview
- Download Maya: 4 Options
- Interface Intro
- Manipulators And Camera Movement
- Look Development Introduction
- UVs - Intro & Planar Projection
- UVs - Merge Borders & Cylindrical Projection
- UVs -Straighten & Transfer
- UVs - Final Ghostbusters Trap UVs
- UVs - "Bones" Head
- UVs - "Bones" Body
- Intro To Shaders
- Lighting Shaders
- Photographic Textures
- Procedural Textures
- Scene Adjustments
- Update: Reconnect Missing Textures
- Hypershade Intro & Fractals
- Brushed Metal & Bump Maps
- OBJ File Format & Fix "Bones"
- "Bones" 3D Paint Tool
- Mix Rust Shader
- Ghostbuster Trap Finishing Touches
- Fog Lighting
- "Bones" Displacement Maps
- "Bones" Glass Material
- "Bones" Lights
- "Bones" Render Sequence
Taught by
Lucas Ridley
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