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Maya for Beginners: Texturing

Offered By: Skillshare

Tags

Maya Courses 3d Texturing Courses UV Mapping Courses Shading Courses

Course Description

Overview

In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

  • UV-ing
  • Textures
  • Shading
  • Lighting
  • Rendering

We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!

Download your FREE trial of Maya here!


Syllabus

  • Course Overview
  • Download Maya: 4 Options
  • Interface Intro
  • Manipulators And Camera Movement
  • Look Development Introduction
  • UVs - Intro & Planar Projection
  • UVs - Merge Borders & Cylindrical Projection
  • UVs -Straighten & Transfer
  • UVs - Final Ghostbusters Trap UVs
  • UVs - "Bones" Head
  • UVs - "Bones" Body
  • Intro To Shaders
  • Lighting Shaders
  • Photographic Textures
  • Procedural Textures
  • Scene Adjustments
  • Update: Reconnect Missing Textures
  • Hypershade Intro & Fractals
  • Brushed Metal & Bump Maps
  • OBJ File Format & Fix "Bones"
  • "Bones" 3D Paint Tool
  • Mix Rust Shader
  • Ghostbuster Trap Finishing Touches
  • Fog Lighting
  • "Bones" Displacement Maps
  • "Bones" Glass Material
  • "Bones" Lights
  • "Bones" Render Sequence

Taught by

Lucas Ridley

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