Maya for Beginners: Texturing
Offered By: Skillshare
Course Description
Overview
In this second part of the course series, we will learn how to give color and texture to our 3D models!
"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:
- UV-ing
- Textures
- Shading
- Lighting
- Rendering
We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!
Download your FREE trial of Maya here!
Syllabus
- Course Overview
- Download Maya: 4 Options
- Interface Intro
- Manipulators And Camera Movement
- Look Development Introduction
- UVs - Intro & Planar Projection
- UVs - Merge Borders & Cylindrical Projection
- UVs -Straighten & Transfer
- UVs - Final Ghostbusters Trap UVs
- UVs - "Bones" Head
- UVs - "Bones" Body
- Intro To Shaders
- Lighting Shaders
- Photographic Textures
- Procedural Textures
- Scene Adjustments
- Update: Reconnect Missing Textures
- Hypershade Intro & Fractals
- Brushed Metal & Bump Maps
- OBJ File Format & Fix "Bones"
- "Bones" 3D Paint Tool
- Mix Rust Shader
- Ghostbuster Trap Finishing Touches
- Fog Lighting
- "Bones" Displacement Maps
- "Bones" Glass Material
- "Bones" Lights
- "Bones" Render Sequence
Taught by
Lucas Ridley
Related Courses
3D Modeling and Animation Course with Maya: Tradition Meets TechnologyCalifornia College of the Arts via Kadenze Current Gen 3D Game Prop Production
Michigan State University via Coursera Art for Games
Michigan State University via Coursera MAYA MASTER CLASSES : Asset Modeling for Game & Animation
Udemy MAYA: 3D Modeling| Texturing| Rigging| nCloth| Hard Surface
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