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Learn Maya In Only Three Hours

Offered By: Skillshare

Tags

Maya Courses Animation Courses 3d Modeling Courses

Course Description

Overview

Learn Maya In Only Three Hours!

Have you ever wanted to create amazing 3D models and 3D animations? Want to learn how to create 3D gaming assets? Do you want to learn how to use the industry standard 3D Modeling and 3D Animation software: Autodesk Maya?

Autodesk Maya is seen as the industry standard when it comes to 3D modeling, 3D design and 3D animation software. Learn how to render your 3D animations and scenes using the amazing Arnold renderer now built into Maya!

Don't have a copy of Maya? - No problem! - You can download a 100% FREE educational version from the Autodesk website.

This course consists of 25 lessons where you will learn how to:

  • Use the Maya interface
  • Create your own amazing 3D models
  • Animate and create your own awesome 3D scenes
  • Creating your own materials using the Hypershade in Maya
  • Using HDRI maps for lighting and reflections
  • How to use Image Planes to model amazing 3D assets
  • Working with lights in Maya
  • How to create amazing animations using the Maya Graph Editor
  • How to create stunning 3D text
  • How to do physics simulations in Maya using the Bullet Physics Engine
  • UV and UV projections
  • Rendering your scene and animations using the amazing Arnold Renderer in Maya
    All of this and much more in only 3 hours!!!

During the three hours you will learn all the basics and even some advanced techniques using this amazing 3D application! Master these 25 lessons and you will be able to create anything that you can imagine! Good luck and have lots of fun using Autodesk Maya.

Please upload your class project deliverable as mp4 to the Skillshare project gallery for review! You can find the details regarding the project under Class Project.


Syllabus

  • Learn Maya 2018 In 3 Hours - Introduction
  • Setting up your First Project
  • The Maya 2018 Interface
  • Navigating the Viewport
  • Creating and Manipulating Basic Geometry
  • All About Pivots
  • The Attribute Editor
  • The Outliner
  • Parenting Objects
  • Faces Edges Vertices
  • Extrude and Bevel
  • Adding a Camera to your Scene
  • Adding Lights to your Scene
  • Arnold Render Preview
  • Hard and Soft Shadows
  • Hypershade Material Editor
  • Environment HDRI and Reflections
  • Using Image Planes
  • Animation and Keyframes
  • The Graph Editor
  • 3D Text
  • UV and UV Projections
  • Bullet Physics Engine
  • Playblast to Preview your Scene
  • Motion Blur
  • Rendering your Scene or Animation
  • Conclusion

Taught by

Ruan Lotter

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