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Learn Blender 3D - Become An Artist By Creating Over 50 Models With 3D Modelling Workflows

Offered By: Skillshare

Tags

Blender Courses Animation Courses 3d Modeling Courses Texturing Courses Rigging Courses Blender 3D Courses

Course Description

Overview

Learn blender 3D - become an artist by creating over 50 models with 3D modelling workflows

Welcome to the in depth tutorial series on learning how to use blender, the open source 3D modelling suite used by many artists around the world for digital modelling, sculpting game design, scene creation, 3D printing, architecture and animation. This course will take you through all of the major features of blender and give you the foundation to create any model for any purpose.

"Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set."


With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!

Learn Blender and the following subject sections:

Blender interface and navigation
•In this section of the course we introduce you to blender for the first time. You will learn how the course is structured and how it benefits you as the learner. This section introduces the blender interface and how to use all of the navigation and selection tools that are required to learn to become a 3D modelling artist.


Modelling
•In this section, we go over the topic that blender is best at, 3D modelling. Here, you will learn how to create 3D Models either from scratch or by using one of blenders pre installed primitive objects. We will learn how to use object mode to change our objects properties (such as size and scale) in relation to the world around it, and edit mode which focuses on changing the actual shape and form of the object. We will be using all of the core modelling techniques for our designs and introducing many of blenders modifier tools which can be used to enhance our creations.


Texture and materials
•In this section, we cover how to apply different materials and textures to the models that have been created. Textures are used to change the visual appearance of our mesh by mapping colours and patterns onto its surfaces. Materials are used to determine how our object will react to any light sources that hit it. Applying your materials correctly can make your object look identical to its real world counterpart. We will be using two of blenders rendering engines in this section. The blender render engine creates basic textures suitable for exporting models into other software platforms such as unity or unreal engine. Cycles render is an engine used to create the best materials and textures possible for creating beautiful rendered scenes and animations, but is less optimized for exporting, especially to game engines.


Rigging
•This section focuses on the pre production stage of animations, which is the rigging of objects in your scene. Rigging is the creation of a skeleton or armature that is used to help move models in ways similar to their real world counterparts. For example an armature for a human model would allow us to control the model at the joints like puppet strings, allowing us to move our model in the same way that our bodies do in real life. We will go over how to construct a full rig with skeleton bones, control and ik bones, and the weight painting tool which will allow us to change the influence of each bone on our model.


Animation
•In this section of the course, we bring our creations to life by learning how to create animations by using tools such as the timeline, Graph editor and dope sheet. We will learn about keyframes and you can use these to create your animations the quick and easy way while with the help of the graph editor and dope sheet you can change where these keyframes are used in your animation and how the keyframes interact with each other, giving you complete control other your animations. This section will also go over how to render images and animations so that you can add them to your own portfolio of work.


Exporting
•The basic does and don'ts of successfully exporting your creations to other software platforms such as unity 5.


Syllabus

  • Welcome To The Course
  • The Class Project
  • Course Updates
  • Set Up Blender Section
  • Downloading Blender
  • The Splash Screen
  • An Overview Of The Structure
  • The Purpose Of The Workspace
  • Editor Types And Panels
  • Changing The Editor Types
  • Resizing Panels
  • Snapping And Joining Panels
  • Vertical And Horizontal Splitting
  • Creating A New Workspace
  • Adding More Workspaces
  • Creating A New Template
  • Accessing The Blender Preferences
  • Changing The Colour Theme
  • Basics Of Selection
  • Deleting And Adding Objects
  • Naming The Objects
  • Fundamentals Section
  • Navigating Buttons
  • Navigating In 3D Space
  • Saving Our Work And Creating Our Directories
  • 2D Views
  • The Side Panel
  • 3D Cursor
  • The Operator Panel
  • Transforms And Changing The Location
  • Other Ways To Change The Location
  • The Rotation Transform
  • Other Ways Of Changing the Rotation
  • The Scale Transform
  • Other Ways To Change The Scale
  • The Scale Cage Tool
  • Add Object Tool Part One
  • The Add Object Tool Part Two
  • The Measure Tool
  • Annotations
  • An Overview Of Object Types
  • Comparing Transforms In Object Mode And Edit Mode
  • Data Types
  • Moving The Object Origin
  • The Various Interaction Modes
  • Using Transforms With Geometry
  • Cube Objects Challenge
  • Edit Mode For Multiple Objects
  • Using Local View To Edit Objects
  • Duplicating An Object
  • Linked Duplicates
  • Introducing Materials
  • Assigning Multiple Materials To An Object
  • Assigning Materials To Multiple Objects
  • Joining Objects
  • Transition To Old Content
  • Welcome
  • The Blender Course
  • How the course is structered
  • How to install blender
  • Operating systems
  • What do you need for blender
  • First time in blender
  • Other resources
  • How to change the theme
  • Pre made layouts
  • Changing layout part one
  • Changing layout part two
  • Changing layout part three
  • Saving the start up file
  • The mouse emulator
  • Numpad emulator
  • Navigating blender
  • The 3D viewport
  • Saving and loading
  • Screen movement
  • Panning the view
  • Selecting different objects
  • The blender grid
  • Using the numpad
  • Navigating in walk mode
  • Navigating in fly mode
  • Object mode
  • Edit mode
  • Objects and meshes
  • What is the mesh made of
  • Maximising panels
  • The 3D cursor
  • Resetting the 3D cursor
  • Primitive meshes
  • Origin
  • Grabbing and moving objects
  • 3D Gizmo and axis
  • The snapping tool
  • Changing the Gizmo
  • Axis forms
  • Hotkeys for grab, rotate and scale
  • Using the lock tool
  • Renaming our objects
  • 3D display
  • Modelling
  • Selecting geometry
  • Undoing mistakes
  • Snapping in edit mode
  • Advanced selecxtion
  • Render an object
  • Using the spacebar
  • Duplicating objects
  • Smooth and flat shading
  • Edge loops
  • Joining objects
  • Extrude tool
  • Merging and removing doubles
  • Normals in blender
  • Subdivide
  • Deleting geometry
  • Joining objects
  • Parenting and child objects
  • The pivot point
  • Hiding our objects
  • Removing the blender grid
  • Scene layers
  • Introduction to modifiers
  • The mirror modifier
  • Subdivision surface
  • Solidify
  • Boolean
  • Array modifier
  • Bevel modifier
  • Modelling challenge
  • Textures and materials
  • Materials in blender render
  • UV mapping
  • Smart UV project
  • Project from view
  • Marking Seams
  • Hotkeys for UV mapping
  • UV Map islands
  • Selecting parts from the UV map
  • Select tools when UV mapping
  • Checkerboard UV mapping
  • Unwrapping multiple objects
  • The stitching tool
  • Welcome to the node editor
  • Diffuse Shader
  • Rigging
  • The human rig
  • Bones
  • Bones two
  • Making bones visible through our mesh
  • Animation
  • The first animation
  • Insert keyframe menu
  • Playback buttons
  • The dope sheet
  • The F-curve
  • Bone display options
  • Extruding bones
  • Arms and legs
  • Naming bones
  • Deforming Bones
  • Attaching control bones
  • Bone constraint
  • Pole Target
  • Pole Angle
  • Mirror the rig
  • Applying the rig to our mesh
  • Assets
  • Discussion and feedback
  • Changing the number of frames
  • Zooming in the timeline
  • Human animations - raise arms
  • Human animation - wave
  • Human animation - bow
  • Challenge
  • End of course project
  • Human animation
  • Blender bot intro
  • Blender bot - modelling
  • Blender bot modelling two
  • Blender bot modelling three
  • Blender bot modelling four
  • Blender bot modelling five
  • Blender bot materials and textures
  • Blender bot materials one
  • Blender bot materials two
  • Blender bot materials three
  • Blender bot materials four
  • Blender bot materials five
  • Blender bot rigging
  • Blender bot rigging one
  • Blender bot rigging two
  • Blender bot rigging three
  • Blender bot rigging four
  • Blender bot rigging five
  • Blender bot rigging six
  • Blender bot rigging seven
  • Blender bot rigging eight
  • Blender bot rigging nine
  • Blender bot rigging ten
  • Blender bot animation
  • Blender bot animation one
  • Blender bot animation two
  • Blender bot animation three
  • Blender bot animation four
  • Blender bot animation five
  • Blender bot animation six
  • Blender bot animation seven
  • Blender bot animation eight
  • Blender bot animation nine
  • Blender bot animation nine
  • Selecting The Different Types Of Geometry Redo

Taught by

Joe Baily

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