Introduction To Packaging Visualization in Blender
Offered By: Skillshare
Course Description
Overview
This Course introduces you to blender, a great open source 3D content creation software that is predominantly used in industries like movies, animation and games. In this course, we explore the possibility to use Blender as a tool for packaging design.
Choosing 3D model over mockups
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3D models are extremely customisable and versatile
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Allows simulation of surface details like embossing, UV, foiling, transparency and paper texture.
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Ability to view the design from multiple angles.
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Better accuracy of texture mapping on curved surfaces.
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Offers more flexibility and control.
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Unlocks animation capabilities.
What is 3D Visualization for packaging all about?
The end goal of a packaging visualisation is to show your 2D packaging design concepts on a 3D model as if it was made for real. By doing 3D visualisations, we gain a deeper understanding of our design, hence one can quickly prototype ideas using 3D software and make confident and quick design decisions which will reduce the production time. A 3D visualisation can greatly benefit a designer as one can communicate ideas with 3D renders to potential people such as clients or investors and get feedback.
To sum up, 3D visualisation helps to
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Reduce production time
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Better understanding of a design
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Make better design decisions
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Communicate design ideas to potential people
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Make Animations
What does a 3D software offer for Packaging Designers?
A 3D content creation offers creative tools for various industries for a vast amount of different needs. This makes a 3D software seem daunting and complicated to learn. But the tools needed for a packaging designer is much simpler and easy to learn. We will make use of certain tools in the following domains : Modelling, UV unwrapping, Texturing and Shading then finally Rendering.
Why Blender as a tool for Packaging Designers?
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It has got powerful tools required for packaging design.
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Cross platform nature runs the same on windows, Mac OS and Linux.
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Clever development makes it extremely light weight software that can run even in lower computer configurations.
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Continuous development adds new features.
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Growing and great community support with new tutorials added everyday.
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Blender is open source and free software (please consider donating) and is free to use for learning as well as commercial purposes.
Syllabus
- Intro promo
- 01 S1A Opening a blend file
- 02 S1A Understanding interface panels
- 03 S1A Outliner basics
- 04 S1A saving a blender file
- 05 S1A Understanding the 3d viewport
- 06 S1A Interface navigation
- 07 S1A Shading modes
- 08 S1A Duplicating objects
- 09 S1A Transform tools
- 10 S1A Selection tools
- 11 S1A 3D Cursor
- 12 S1A Sidebar
- 13 S1A Unit Setup
- 14 S1A Additional panels
- 15 S1A Brief on Principled shader
- S1A Summary
- S1B Texturing and shading a tin
- 01 S1B Viewport matcaps
- 02 S1B Assigning materials
- 03 S1B Defining materials
- 04 S1B Images as label graphics
- 05 S1B Metal color
- 06 S1B Maximise viewport
- 07 S1B Screenshots from blender
- 08 S1B Tips and best practices
- 01 S1C What is UV Unwrapping
- 02 S1C UV Unwrapping objects In blender
- 03 S1C Mapping Textures
- 04 S1C Unwrap specific faces
- 05 S1C UV tiling
- 06 S1C tips and best practices
- S1C summary
- S2A tools for modelling
- 01 S2A Viewport clipping
- 02 S2A Add menu
- 03 S2A Construction of a 3d model
- 04 S2A Selection methods in edit mode
- 05 S2A Extrude
- 06 S2A Inset
- 07 S2A Loop cut
- 08 S2A Non destructive modifiers
- 09 S2A Pivot point
- 10 S2A Tips and Practices
- S2A Keywords
- 01 S2B Setting up Background images
- 02 S2B Getting started with the box
- 03 S2B Folding the Box
- 04 S2B Adding Details
- 01 S2C PBR for Packaging
- 02 S2C Creating maps
- S2C Summary
- 01 S2D Texturing The Box
- 01 S3A UV Unwrapping
- 02 S3A Mix RGB Node
- 03 S3A Multi Materials
- 01 S3B Texturing the Pouch
- S4 Lighting and rendering in blender
- 01 S4 Significance of lighting
- 02 S4 Lighting Methods
- 03 S4 Using an image as light
- 04 S4 Camera basics
- 04 S4 Rendering
- S4 Summary
- Project Assignment
- Conclusion
- Bonus Content
Taught by
Harshavardhan Saravanan
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