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Hard Surface 3D Modeling in Cinema 4D: Modeling, Texturing and Rendering a Hyper Realistic 3D Watch

Offered By: Skillshare

Tags

Cinema 4D Courses 3d Modeling Courses UV Mapping Courses Texturing Courses Hard-Surface Modeling Courses HDRI Lighting Courses

Course Description

Overview

In this course you  will learn the full process of creating a hyper realistic 3D watch in  Cinema 4D. We will start with an empty file and work our way  up to modeling, texturing, and rendering a 3D watch that looks  super awesome. 

We will get the most out of the different tools that Cinema 4D  offers, implementing different modeling and texturing techniques that will make your 3D life much easier for this and any future projects you work. 

We will create UV maps for some of the objects using Cinema 4D's Body Paint and texture them using Adobe Photoshop.

We will also use HDRI images and a few other lighting tips to lit our final scene, and make some amazing hyper realistic renders.

This course focuses on creating the 3D watch you can see in the  promo video, but you can use the techniques you learn here to create any  hard surface model you want

I’m confident that by the end of this course you will have a solid  understanding of the 3D modeling process and you will be able to start  creating your own hyper realistic 3D models in Cinema 4D.


Syllabus

  • Introduction
  • Setting up the project
  • Setting up Cinema 4D
  • Cinema 4D's most used modeling shortcuts
  • Setting up the reference images
  • Modeling the bezel
  • Modeling the case - Creating the base
  • Making C4D backups
  • Modeling the case - Adding the side details
  • Modeling the case - Making room for the crowns
  • Modeling the crowns
  • Modeling the back cap
  • Modeling the interior panel
  • Adding details to the bezel
  • Modeling the circles - Creating the base
  • Modeling the circles - Creating the hand
  • Modeling the circles - Modeling the marker lines
  • Modeling the circles - Creating the numbers
  • Modeling the circles - Creating the other two circles
  • Adding the text details
  • Modeling the Rolex logo
  • Modeling the numbers
  • Modeling additional details
  • Modeling the seconds hand
  • Modeling the minutes hand
  • Modeling the crystal
  • Modeling the bracelet - Creating the metal links
  • Modeling the bracelet - Modeling the end links
  • Modeling the bracelet - Making sure the Normals are facing the right way
  • Modeling the bracelet - Making the buckle
  • Modeling the bracelet - Giving it a round shape
  • Modeling the bracelet - Creating the back side of the buckle
  • Lighting the scene
  • Texturing the watch - Creating and applying the silver material
  • Texturing the watch - Creating and applying the plastic materials
  • UV mapping - Creating the UVs for the interior panel
  • UV mapping - Creating the UVs for the bezel
  • Texturing the watch - Texturing the interior panel
  • Texturing the watch - Texturing the bezel
  • Rendering the final scene

Taught by

Moy Lobito

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