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Creating a Realistic Cabin House for Game in Blender

Offered By: Skillshare

Tags

Blender Courses 3d Modeling Courses UV Mapping Courses Texturing Courses

Course Description

Overview

DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

I welcome you to Nexttut education's "Creating a Realistic Cabin House for Game in Blender" course.

INSTRUCTOR : My name is Emiel sleegers, I am a 3d environment artist working in the AAA game industry for around 7 years now. I am currently working for Ubisoft entertainment and I have worked on games like the division 2 and forza horizon 3

By the end of this course, you'll be able to Create realistic looking environments for your 3d project.

TOPICS COVERED :

  • Environment modeling

  • Making textures and Materials

  • Setting up in the UE4

In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4.

To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer.

Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.

IDEAL STUDENTS : I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

Enroll now, and take your skills to the next level.


Syllabus

  • Cabin course Promo for Skillshare
  • 02 installing Our Plugins And Keymaps
  • 03 creating Our Blockout Part1
  • 04 creating Our Blockout Part2
  • 05 creating Our Final House Part1
  • 06 creating Our Final House Part2
  • 07 creating Our Final House Part3
  • 08 creating Our Final House Part4
  • 09 creating Our Final House Part5
  • 10 creating Our Final House Part6
  • 11 creating Our Final House Part7
  • 12 creating Our Final House Part8
  • 13 creating Our Final House Part9
  • 14 creating Our Final House Part10
  • 15 creating Our Final House Part11
  • 16 creating Our Plaster Material Part1
  • 17 creating Our Plaster Material Part2
  • 18 creating Our Plaster Material Part3
  • 19 creating Our Wood Material Part1
  • 20 creating Our Wood Material Part2
  • 21 creating Our Wood Material Part3
  • 22 creating Our Wood Material Part4
  • 23 creating Our Roof Material Part1
  • 24 creating Our Roof Material Part2
  • 25 creating Our Roof Material Part3
  • 26 creating Our Roof Material Part4
  • 27 creating Our Roof Material Part5
  • 28 creating Our Grass Material Part1
  • 29 creating Our Grass Material Part2
  • 30 creating Our Grass Material Part3
  • 31 creating Our Moss Material Part1
  • 32 creating Our Moss Material Part2
  • 33 creating Our Rock Material Part1
  • 34 creating Our Rock Material Part2
  • 35 uv Unwrapping Our Scene Part1
  • 36 uv Unwrapping Our Scene Part2
  • 37 uv Unwrapping Our Scene Part3
  • 38 exporting Our Assets To Unreal Engine 4
  • 39 setting Up Our Unreal Engine 4 Project
  • 40 creating Our Master Material Part1
  • 41 creating Our Master Material Part2
  • 42 setting Up All Of Our Materials
  • 43 placing Our Models Part1
  • 44 doing Our First Lighting Pass
  • 45 polishing Our Materials Part1
  • 46 painting Our Vertex Colors Part1
  • 47 painting Our Vertex Colors Part2
  • 48 remaking Our Stair Part1
  • 49 remaking Our Stair Part2
  • 50 creating Our Dirt Texture And Small Rocks
  • 51 creating Our Grass Edge Part1
  • 52 creating Our Grass Edge Part2
  • 53 improving Our Grass And Stairs
  • 54 improving Our Plaster And Wood Part1
  • 55 improving Our Wood Part2
  • 56 improving Our Roof Part1
  • 57 improving Our Roof Part2
  • 58 improving Our Roof Part3
  • 59 general Polishing Part1
  • 60 creating Our Barrel Part1
  • 61 creating Our Barrel Part2 And Creating Our Wheel Part1
  • 62 creating Our Wheel Part2
  • 63 creating Our Crate
  • 64 uv Unwrapping Our Assets
  • 65 texturing Our Assets Part1
  • 66 texturing Our Assets Part2
  • 67 texturing Our Assets Part3
  • 68 outro

Taught by

Nexttut

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