YoVDO

Create an Animated Character in Blender 2. 9

Offered By: Skillshare

Tags

Blender Courses Animation Courses Krita Courses Sound Design Courses Texturing Courses Rigging Courses

Course Description

Overview

Welcome to "Create an Animated Character in Blender 2.9." This course uses only open-source software, Blender and the paint program Krita, to create an animated character from the first polygon to the final rendered animation.

We will begin by first bringing in the reference images of the character. And use Blender’s modeling tools to create the face with proper edge-flow for animation. We’ll create the hands, the feet, and the clothes. And when the modeling is done, we will UV map all the parts of the character, and we will use that UV map for our texturing.

In the texturing phase, we will use Krita to create the textures for the clothes, and Blender’s own Texture Paint tools to paint the details of the skin. You’ll learn how to use Blender’s Particle System to create, cut, and comb the character’s hair.

And then we will use Blender’s Rigify rigging system to set-up the bones of the character. We will bind the character mesh to the rig, and adjust the weights to improve the deformations.

And when all of that is done, we will begin animating the character. You’ll learn how to set-up a reference video in Blender’s interface, how to animate character movements, and how to create lip sync animation for a dialogue track.

In the end, we will add the music and sound effects, and then render the final animation to a video file.

If you’ve ever wanted to create your own 3D animated character, then this course is for you. Using all open-source software, this course goes through every step of the process. So join me, and learn how to Create an Animated Character with Blender 2.9.


Syllabus

  • Course Promo Video
  • Introduction
  • Importing Reference images
  • Beginning the Loop Mask
  • Completing the Loop Mask
  • Pulling the Face into 3D
  • Adjusting the Face and Adding the Eyes
  • Extruding the Forehead and Top of Head
  • Creating the Back and Side of the Head
  • Extruding the Neck
  • Creating the Ears
  • Creating the Inner Mouth
  • Adjusting the Lips and Extruding the Tongue
  • Beginning the Gums
  • Modeling the Top Teeth
  • Finishing the Teeth
  • Extruding the Torso
  • Modeling the Legs
  • Creating the Arms
  • Creating a Finger
  • Extruding the Hand
  • Connecting the Thumb
  • Extruding the Foot
  • Finishing the Feet
  • Creating the Shirt
  • Modeling the Shorts
  • Beginning the Shoes
  • Continuing the Shoes
  • Finishing the Shoe
  • Creating the Shoelaces
  • Sculpting the Socks
  • Preparing the Model for UV Mapping
  • UV Mapping the Shirt
  • UV Mapping the Clothes
  • UV Mapping the Legs and Arms
  • UV Mapping the Head
  • Organizing the UV Map
  • UV Mapping the Eyes and Teeth
  • Establishing the Materials
  • Beginning the Color Map
  • Working on the Color Map
  • Generating a Normal Map in Krita
  • Texturing the Eyes
  • Beginning to Texture Paint
  • Texture Painting the Skin Details
  • Painting the Freckles
  • Painting the Shirts Stripes
  • Beginning the Character's Hair
  • Texturing the Hair
  • Cutting and Combing the Hair
  • Creating the Eyebrows
  • Placing the Joints of the Rig
  • Adjusting the Finger Joints
  • Placing the Joints of the Face
  • Continuing the Face Joints
  • Modeling the Eyelids
  • Arranging the Joints of the Eyelids
  • Completing the MetaRig
  • Adjusting Alignment of the Rig
  • Rig Layers and Control Objects
  • Modifying the Control Objects
  • Binding the Character to the Rig
  • Parenting the Eyes, Hair, and Teeth
  • Adjusting the Character Weights
  • Assigning Weights to the Leg
  • Finishing the Leg Weights
  • Adjusting the Torso Weights
  • Assigning Weights for the Fingers
  • Assigning Weights for the Arm
  • Adjusting the Weights of the Face
  • Creating a Shape Key for the Eye Blink
  • Testing the Rig and Adjusting Weights
  • Setting Up the Interface for Animation
  • Beginning the Contact Poses
  • Continuing the Contact Positions
  • More Contact Positions
  • Ups and Downs and Planting the Feet
  • Working on the Feet
  • Arms, Fingers, Shoulders, and Head
  • Animating the Wave
  • Creating a FaceCam and Eye Blinks
  • Beginning the Lip Sync Animation
  • Continuing with the Lip Sync Animation
  • Creating a Test Render
  • Making Final Adjustments
  • Using the Graph Editor
  • Fixing the Weights of the Shorts
  • Adding Music and Sound FX
  • Rendering the Final Animation
  • Conclusion

Taught by

Darrin Lile

Related Courses

Basic 3D Animation using Blender
Indian Institute of Technology Bombay via edX
Biomedical Visualisation
University of Glasgow via Coursera
Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX
Advanced Asset Creation and Unreal Engine Integration
Packt via Coursera
Advanced Blender Techniques for Realistic Vegetation
Packt via Coursera