Complete Character Creation in Maya for Beginners
Offered By: Skillshare
Course Description
Overview
Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering.
Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses.
Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter.
Key Topics : In this course, you will be learning:
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Character Modeling in Maya
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UV Unwrapping in Maya
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Texturing in Substance Painter
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Rigging
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Walk Cycle Animation
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Creating Cloth and Hair Using ncloth
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Rendering Animation
I will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold.
This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.
Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today.
Syllabus
- Introduction
- What are in Project Files Folder
- User Interface Overview
- Viewpot Navigation
- Creating Objects
- Saving and Opening Files
- Selecting Objects and Components
- Using Move, Rotate and Scale Tool
- Using Layers
- Soft Selection and Symmetry
- Hide and Show Objects
- Intro to Outliner
- Using Pivot Point
- Group Objects
- Using Marking Menu
- Using Hotbox and Wrap Up
- Creating a Project Folder
- Reference Image Setup in Maya
- Block Out The Torso
- Block Out The Arm
- Block Out The Leg
- Block Out The Hand
- Define The Hand
- Block Out The Face Eye Topology
- Block Out The Face Mouth Topology
- Block Out The Face Head Topology
- Modeling The Ear
- Modeling The Nose
- Modeling Mouth Bag
- Adjusting The Head With Even Polygons
- Conecting The Head With Body
- Conecting The Head With Body
- Modeling Gum
- Modeling Gum Part02
- Modeling Teeth
- Modeling Tounge
- Blocking The Foot
- Defining The Lip
- Defining The Nose
- Defining the Eye
- Defining The Head
- Defining The Body
- Correcting The Pose For Rigging
- Mirroring The Character
- Mirroring The Eye
- Modeling The T shirt
- Modeling The Pant
- Blocking The Shoe
- Creating Curves For Hair
- Creating Curves For Hair Part02
- Creating Curves For Hair Part03
- Generating Geometry From Curves
- Generating Geometry from Curves Part02
- Adjusting Hair Clumps
- Converting Hair Into Polygons
- Making The Eyebrows
- Creating The Hair Filler
- Final Check
- UV Unwrapping Basics
- Unwrapping Shirt UVs
- Unwrapping Pant UVs
- Unwrapping The Head UVs
- Unwrapping The Torso UVs
- Unwrapping the Hand UVs
- Unwrapping The Leg UVs
- Unwrapping The Eye UVs
- Unwrapping the Hair UVs
- Unwrapping Mouth UVs
- Packing Uvs For The Cloth Texture
- Packing Uvs For The Body Texture
- Packing UVs for the Mouth Texture
- Packing Uvs For The Eye Texture
- Packing Uvs For The Hair Texture
- Clean Up And Exporting The Model
- Creating a Project
- Interface Overview
- Navigating Viewport
- Adding Base Skin Color
- Adding Base Color
- Adding Skin Tone
- Adding Skin Flaws
- Eye Texturing
- Tshirt Texturing
- Pant Texturing
- Socks Texturing
- Shoe Texturing
- Adding Dirt To The Shoes
- Mouth Texturing
- Hair Texture Painting
- Hair Alpha Painting
- Final Touch on Texturing
- Rendering In Substance Painter
- Exporting Textures From Substance Painter
- Import And Assign Textures In Maya
- Rendering Setup Using Arnold
- Organising The Scene For Rigging
- Creating Leg Joints
- Mirroring Leg Joints
- Creating Spine Joints
- Creating The Head Joints
- Creating Arm Joints
- Binding Skin With The Joints
- Fixing Skin Deformation on Leg
- Fixing Skin Deformation On Hand
- Fixing Skin Deformation On Head
- Creating Global Control
- Creating Torso Controls
- Fixing Torso Skin Diformation
- Creating Head Controls
- Creating Eye Controls
- Creating Clavicle And Wrist Controls
- Elbow And Knee Control
- Creating Foot Ik Groups
- Creating The Foot Control With Costum Attributes
- Creating Foot Roll And Toe Roll
- Creating Finger Costume Attributes
- Creating An Eye Close Blendshape
- Creating A Smile Blendshape
- Creating A Surprise Blendshape
- Connecting Control Curves With Blendshapes
- Final Tweak To All The Controlers
- Animation Basics
- Correcting The Rig For Animation
- Creating The Contact Pose
- Creating The Middle Contact Pose
- Creating The Down Pose
- Creating The Passing Pose
- Creating The Peak Point Pose
- Fine Tuning The Animation Using Graph Editor
- Making The Animation Cycle
- Making A Highpoly Version Of The Pant
- Making the Low Poly Pant a Ncloth
- Transforing The Ncloth Simulation To The High Poly
- Making A Highpoly Version Of The Tshirt
- Making The Low Poly Shirt A Ncloth
- Transforing the Ncloth Simulation to the High Poly
- Simulating Hair With Ncloth Part 01
- Simulating Hair With Ncloth Part 02
- Transforing Hair Simulation To High Poly
- Creating A Clean Scene With Cache Data
- Setting Up A Backdrop And Camera
- Adjusting Render Settings To Get Good Quality
- Rendering Sequence Images
- Conclusion
Taught by
Nalin Jena
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