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Cinema 4D Masterclass: The Ultimate Guide to Cinema 4D

Offered By: Skillshare

Tags

Cinema 4D Courses Animation Courses Graphic Design Courses 3d Modeling Courses Texturing Courses

Course Description

Overview

The ultimate guide to Cinema 4D.

This training course has been prepared to take you from knowing nothing, or just a little about Cinema 4D and teach you all the fundamental skills so you can start working on your own. 

Ozgur, who is one of the very few Maxon Certified Instructors in the world is going to show you how to create a 3D project from scratch, and go through the entire process of a 3D workflow, including modelling, lighting, texturing, animating and rendering. 

Along the way, you will learn countless tips and tricks as well as the industry standard techniques

If you are a graphic designer, looking to add that extra dimension to your work, or perhaps a 2D motion designer looking to take your animation skills to the next level, then this course is for you. It is no secret that you can earn more as a designer if you add 3D to your skillset. This course is designed to teach you just you need to know in order to advertise yourself as a 3D designer

Packed with over 8 hours of intuitive and easy-to-follow tutorials, this training course is all you need to kickstart your 3D journey. Together with each tutorial, there will be an exercise file that you can download and follow along. 

If you are ready to step up your design game and move into the world of 3D, let's get started!


Syllabus

  • Welcome
  • Getting to Know C4D - Interface
  • Getting to Know C4D - Preferences
  • Getting to Know C4D - Navigation 1
  • Getting to Know C4D - Navigation 2
  • Parametric Objects - Parametric Objects and the Attributes Manager
  • Parametric Objects - Parametric Objects and the Attributes Manager 2
  • Parametric Objects - Move & Scale & Rotate Tools
  • Parametric Objects - Object Hierarchy
  • Parametric Objects - Null Objects
  • Parametric Objects - Solar System
  • Parametric Objects - Creating a Table
  • Parametric Objects - Grouping Objects
  • Parametric Objects - Creating a Chair
  • Parametric Objects - Merging Objects
  • Editable Objects - Editable Objects
  • Editable Objects - Selection Tools
  • Editable Objects - Knife Tools
  • Editable Objects - Extrude Tool
  • Editable Objects - Extrude Inner Tool
  • Splines - Intro to Splines
  • Splines - Parametric Splines
  • Splines - Text Splines
  • Splines - Converting Parametric Splines to Editable Splines
  • Splines - Splines from Illustrator
  • Rendering Splines - Extrude
  • Rendering Splines - Updated Caps in R21
  • Rendering Splines - Sweep
  • Rendering Splines - Sweep Chair
  • Rendering Splines - Loft
  • Rendering Splines - Lathe
  • Deformers - Bend
  • Deformers - Using Multiple Deformers
  • Deformers - Squash & Stretch, Bulge, Taper
  • Deformers - Wrap and Spline Wrap
  • Deformers - Collision
  • Generators - Array
  • Generators - Atom Array
  • Generators - Boole
  • Generators - Spline Mask
  • Generators - Subdivision Surface Part 1
  • Generators - Subdivision Surface Part 2
  • Generators - Volumetric Modelling Part 1
  • Generators - Volumetric Modelling Part 2
  • Lights - Introduction to Lights
  • Lights - Three Point Light Setup
  • Lights - Spot Lights
  • Lights - Visible and Volumetric Lights
  • Lights - Shadow Quality
  • Materials - Intro
  • Materials - Creating and Application
  • Materials - Colour Channel
  • Materials - Reflectance Channel
  • Materials - Reflectance Channel Quick Tip
  • Materials - Transparency Channel
  • Materials - Bump and Displacement
  • Animation - Intro
  • Animation - Keyframes: Position
  • Animation - Refining Keyframes
  • Animation - Rotation Part 1
  • Animation Rotation Part 2
  • Animation - Light
  • Animation - Timeline Dope Sheet
  • Animation - Bouncing Ball
  • Animation - Bouncing Ball Squash
  • Dynamics - Intro
  • Dynamics - Rigid & Collider Bodies
  • Dynamics - Gravity
  • Dynamics - Bowling Alley
  • Dynamics - Collision Shape & Custom Initial Velocity
  • Particles - Emitters
  • Particles - Forces
  • Particles - Using Fields as Falloffs
  • Particles - Dynamics
  • MoGraph - Intro
  • MoGraph - Cloners
  • MoGraph - Object Mode Cloner
  • MoGraph - Effectors
  • MoGraph - Using Effectors with Fields
  • Cameras - Intro
  • Cameras - Animating Cameras
  • Cameras - Align to Spline
  • Cameras - Stage Object
  • Render Settings - Global Illumination
  • Render Settings - Global Illumination with Luminance Channel
  • Render Settings - Ambient Occlusion
  • Render Settings - Rendering a Scene
  • Conclusion

Taught by

Ozgur Gorgun

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