Character Modeling & Texturing For Game - Sculpting
Offered By: Skillshare
Course Description
Overview
Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline course. In this course you will learn how to model and sculpt a stylized character from scratch using Zbrush.
Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you.
Welcome and Instructor Intro
My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018.
List of Major Components
- Sculpting Stylized Hair
- Sculpting Stylized Clothing
- Sculpting Stylized Beautiful Looking Face
- Hard Surface modeling & Sculpting
- Poly painting
Let’s see how the course is designed and what’s there for you. There would be 7 modules.
In the first module, you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.
And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.
Then in the third module you will learn how to block in the clothing of the character using different method I use in production.
In the 4th module you will learn how to define the face features and making it look beautiful.
In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush
Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles.
Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics.
Ideal Students
I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with making the character look beautiful and production ready.
Syllabus
- Stylized character promo Updated
- Customizing Zbrush For Speed
- Setting Reference Image in Zbrush
- Different Ways to Block the Body
- Block the Body Using Zsphere
- Blocking the Basic Shapes with Dynamesh
- Blocking the Hand Using Dynamesh
- Blocking the Head and Wrap up
- Pant Blocking
- Shoe Blocking
- Jacket Blocking
- Tshirt Blocking
- Scraf Blocking
- Gloves Blocking and Wrap Up
- Introduction to Sculptris Pro
- Correcting Face Proportion
- Making the Eyes
- Detailing the Nose
- Detailing the Lip
- Creating the Eyebrow
- Detailing the Hand and Wrap Up
- Downloading and Installing Useful Brushes for Hair
- Creating and Saving your Own Hair Blocking Brush
- Using Gizmo to Bend and Manipulate Hair Clump
- Blocking the Hair Style
- Creating Sharp Edges for Stylized Look
- Creating Hair Strand lines
- Polishing Hair and Wrap up
- Creating the Pant Belt
- Adjusting Proportion at this Stage
- Creating Belt Straps
- Sculpting Pant Torn Part
- Sculpting Pockets and Seams
- Sculpting Stylized Folds
- Refining Shoe Shapes
- Adding Leather Folds
- Modeling Strap and Buckle
- Detailing the Tshirt
- Jacket Basic Shapes Adjustment
- Fur Collar Sculpting
- Adding Folds to the Jacket
- Blocking the Scarf Folds
- Polishing the Scarf Folds
- Gloves Detailing Wrap Up
- Blocking the Bomb Holster
- Detailing the Bomb Holster
- Modeling the Scifi Bomb Clamp
- Detailing the Scifi Bomb Using Panel Loop
- Blocking the Head Phone
- Detailing the Head Phone Ear Part
- Defining the Back Part
- Blocking the Back Fly Machine Strap and Body
- Detailing the Fly Machine Body
- Connecting the Strap to the Fly Machine
- Blocking the Hand Machine Part01
- Blocking the Hand Machine Part02
- Detailing the Hand Machine Part01
- Creating the Circle
- Detailing the Hand Machine Part02
- Detailing the Hand Machine Part03
- Creating the Pipe and Strap
- Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
- Decimating Highpoly Model for Retopo
- Exporting Decimated Model for Maya and Wrap up
Taught by
Nexttut
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