Blender From Zero
Offered By: Skillshare
Course Description
Overview
If you’re brand new to 3d, or Blender, or both, this is the one for you!
This chunky foundational class is three things at once:
- An absolute-beginner friendly introduction to the fundamentals of 3d in Blender
- A deep dive into the how and why of all the tools you’ll need to start working confidently in 3d.
- A fun exercise in free, unconstrained image-making
What you'll learn:
Interface
Gain a thorough understanding of Blender’s UI
3d Navigation
How to move through 3d scenes, manipulate cameras, perspective and orthographic modes and all the shortcuts you need to work snappily.
Object Mode
How to add and transform objects in a scene.
Modelling
We’ll cover the essentials of Blender’s terrific direct polygon modelling toolset.
Modifiers
Automatic tools which can be used to quickly and radically alter your models in a non-permanent, or non-destructive way.
Vertex Groups
Isolate parts of your models so you can apply multiple materials.
Materials
In this ten-part section we’ll break down this complex topic into its basic parts. We’ll see how to assign materials, and make metallic, transparent, and procedural or mathematically based textures, as well as take a thorough look at how to start using images as textures, and how they are applied, or mapped onto surfaces.
Lighting
The interplay of light and surfaces is at the heart of making 3d images: we’ll explore HDRIs - specialised photographic images of the real world that are used to bring incredible realism to your images. We’ll also bring extra lights into the scene to precisely add accents and highlights.
Rendering
This is the final process of creating a 2D image from the 3D scene you've built.
We’ll explore some of the differences between Blender’s two render engines: the blazing-fast realtime Eevee, and the movie production-level photo-real-capable Cycles.
If you’ve ever wanted to get into 3d, but have felt overwhelmed, then this step-by-step course is the perfect place to start.
Syllabus
- Blender From Zero Introduction
- Interface Part 1
- Interface Part 2
- Interface Part 3
- Viewport Options
- Outliner Part 1
- Outliner Part 2
- Navigation Part 1
- Navigation Part 2
- Navigation Part 3
- Navigation Part 4 Alt Q Pie Menu
- Transforming Objects Part 1
- Transforming Objects Part 2 Precision
- Transforming Objects Part 3 More Precision
- Transforming Objects Part 4 Gizmos
- Global Vs Local Coordinates
- Global Vs Local Coordinates Gizmos
- Snap Menu and Pivot Point
- Adding Objects Part 1
- Adding Objects Part 2
- Adding Objects Part 3 Last Operation Menu
- Align Objects to a Surface Part 1
- Align Objects to a Surface Part 2 Snapping
- Draw Objects
- Extra Objects
- Object Vs Edit Mode Part 1
- Modelling Tools Extrude
- Modelling Tools Extrude Toolbar
- Modelling Tools Inset
- Modelling Tools Loop Cuts
- Modelling Tools Bevel
- Apply Object Scale Part 1
- Apply Object Scale Part 2
- Apply Object Scale Part 3
- Object Vs Edit Mode Part 2
- Object Vs Edit Mode Part 3
- Separate, Delete, Grid Fill
- Proportional Editing
- Parenting Objects
- Modifiers Part 1
- Modifiers Part 2
- Modifiers Part 3
- Bool Tool
- Vertex Groups
- Assigning Materials
- Materials Orphan Data And Fake Users
- Metallic Materials
- Transparent Materials
- Image Based Materials Part 1
- Mapping Textures
- Image Based Materials Part 2
- Image Based Materials Part 3
- Procedural Materials Wood Part 1
- Procedural Materials Wood Part 2
- World Lighting Part 1
- World Lighting with HDRIs
- Adding Lights
- Adding Lights Part 2
- Render Settings Part 1
- Render Settings Part 2
- Render Settings Part 3
Taught by
Matt Lloyd
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