Blender: Create your own 3D game models.
Offered By: Skillshare
Course Description
Overview
Everything you need to get started in ONE place.
This course will teach you everything that is important to start your journey as a 3D artist. All the crucial fundamental principles, tools, settings, and workflows are explained and you will learn a full pipeline to create simple yet beautiful 3D assets, step by step easy to understand.
Suitable for beginners.
With basic knowledge about 3D You can follow this course. This course will take you by the hand right from the start and will guide you through the dense 3D jungle. If you have some experience already, this course will help you to fill in the missing gaps and smoothly enter the new and exciting land of Blender 2.8.
High quality.
All videos are in Full HD 1080p / MP4 format with English audio.
Get help along the way.
We give our best to make each lesson as clear and understandable as possible. If it still happens, that you got stuck at any point, you can ask for help or share your work in progress in the discussion section under each lecture.
Syllabus
- Course Introduction
- 1.1 Introduction
- 1.2 3D pipeline
- 1.3 Reference material
- 1.4 Main shapes
- 1.5 Highpoly and lowpoly explanation
- 1.6 UV unwrapping
- 1.7 Baking
- 1.8 Texture maps
- 1.9 Import into game engine
- 2.1 Barrel: Reference images
- 2.2 Barrel: Blockout
- 2.3 Barrel: Blockout lid
- 2.4 Barrel: Highpoly
- 2.5 Barrel: Lowpoly
- 2.6 Barrel: UV Unwrapping
- 2.7 Barrel: Baking
- 2.8 Barrel: Materials
- 2.9 Barrel: Unity
- 3.1 Cardboard box: Introduction
- 3.2 Cardboard box: Modelling
- 3.3 Cardboard box: Modelling part 2
- 3.4 Cardboard box: Lowpoly
- 3.5 Cardboard box: UV unwrap
- 3.6 Cardboard box: Baking
- 3.7 Cardboard box: Base color
- 3.8 Cardboard box: Roughness
- 3.9 Cardboard box: Corrugated stripes
- 3.10 Cardboard box: Dirt
- 3.11 Cardboard box: Watermarks
- 3.12 Cardboard box: Decals
- 3.13 Cardboard box: Height detail
- 3.14 Cardboard box: Cardboard side
- 3.15 Cardboard box: Unity
- 4.1 Chair: Introduction
- 4.2 Chair: Shapes
- 4.3 Chair: Blockout frame
- 4.4 Chair: Wood backplate
- 4.5 Chair: Wood seat
- 4.6 Chair: Finish frame
- 4.7 Chair: Lowpoly
- 4.8 Chair: UV unwrap
- 4.9 Chair: Baking
- 4.10 Chair: Fixing model
- 4.11 Chair: Materials
- 5.1 Desk: Blockout
- 5.2 Desk: Highpoly
- 5.3 Desk: Highpoly part 2
- 5.4 Desk: Lowpoly
- 5.5 Desk: Lowpoly part 2
- 5.6 Desk: UV unwrapping
- 5.7 Desk: Materials
- 6.1 Concrete barrier: Important notes
- 6.2 Concrete barrier: Introduction
- 6.3 Concrete barrier: Blockout
- 6.4 Concrete barrier: Boolean
- 6.5 Concrete barrier: Sculpt ready
- 6.6 Concrete barrier: : Materialize
- 6.7 Concrete barrier: Sculpting
- 6.8 Concrete barrier: Lowpoly
- 6.9 Concrete barrier: UV unwrap
- 6.10 Concrete barrier: Rebars
- 6.11 Concrete barrier: Finish highpoly
- 6.12 Concrete barrier: Baking
- 6.13 Concrete barrier: Materials
- 6.14 Concrete barrier: Materials part2
- 7.1 Destroyed concrete barrier: Sculpt+frame
- 7.2 Destroyed concrete barrier: Highpoly rebar part2
- 7.3 Destroyed concrete barrier: Highpoly broken rebars
- 7.4 Destroyed concrete barrier: Lowpoly rebars
- 7.5 Destroyed concrete barrier: Lowpoly
- 7.6 Destroyed concrete barrier: UV+Export
- 7.7 Destroyed concrete barrier: Baking
- 7.8 Destroyed concrete barrier: Materials
- 8.1 Extra: Create a weld brush
- 8.2 Extra: Create your own decals
Taught by
David Jaasma
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