Blender 2.8 Game Vehicle Creation
Offered By: Skillshare
Course Description
Overview
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:
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Blender 2.8 Modeling Tools and Modifiers
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UV Mapping a Complex 3D Model in Blender 2.8
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Creating a Color ID Map
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Exporting FBX files from Blender
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Texturing in Substance Painter
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Baking a Normal Map in Substance Painter
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Configuring a Vehicle in Unity
If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.
Syllabus
- 001 Introduction to the Course
- 002 Importing Background Images
- 003 Considering Scale
- 004 Beginning the Hood
- 005 Extruding the Hood
- 006 Finishing the Hood
- 007 Modeling the Fender
- 008 Finishing the Front Fenders
- 009 Beginning the Front Bumper
- 010 Continuing the Front Bumper
- 011 Front Bumper Details
- 012 Booleans, Ngons, and Tris
- 013 Blocking Out the Cab
- 014 Creating the Front Door new
- 014 Creating the Front Door
- 015 Modeling the Back Door
- 016 Creating the Windows
- 017 Beginning the Back Storage Area
- 018 Using the Array Modifier
- 019 Creating the Vertical Supports
- 020 Continuing the Back Storage Area
- 021 Modeling the Back Container
- 022 More of the Back Details
- 023 Beginning the Tailgate Area
- 024 Continuing with the Tailgate new
- 024 Continuing with the Tailgate
- 025 Adding Detail to the Back
- 026 Beginning the Gun Turret
- 027 Continuing the Gun Turret
- 028 Adding more to the Turret
- 029 Creating the Windows of the Turret
- 030 Modeling the Front Panel Window
- 031 Creating the Windshield
- 032 Starting the Vehicle Steps
- 033 Continuing with the Steps
- 034 Beginning the Chains for the Steps
- 035 Finishing the Chains
- 036 Extending the Hood
- 037 Cleaning Up the Fender
- 038 Beginning the Wheels and Tires
- 039 Creating the Bolts of the Wheel
- 040 Beginning the Tire Treads
- 041 Finishing the Tires and Wheels
- 042 Filling In Underneath the Vehicle
- 043 Creating a Spring for the Shock Absorbers
- 044 Adding Details to the Front Axle
- 045 Adding Detail to the Front Bumper
- 046 More Detail to the Front and Side
- 047 Modeling the Headlights
- 048 Finishing Up the Front Undercarriage
- 049 Beginning the Rear Axle
- 050 Continuting with the Rear Axle
- 051 Adding Rear Shock Absorbers
- 052 Adding Parts to the Back
- 053 Modeling the Trailer Hitch
- 054 Modeling the Spare Tire Strap
- 055 Creating the Gun Support
- 056 Beginning the Gun
- 057 Modeling the Gun Grips
- 058 Adding Details to the Gun
- 059 Creating the Side Crank
- 060 Modeling the Ammo Box
- 061 Beginning the Gun Support
- 062 Finishing the Gun Support
- 063 Beginning the Rear View Mirrors
- 064 Continuing the Rear View Mirror
- 065 Finishing the Rear View Mirrors
- 066 Adding the Door Hinges
- 067 Beginning the Antenae Supports
- 068 Finishing the Antennae Supports
- 069 Modeling the Door Handles
- 070 Creating the Front Light Platforms
- 071 Modeling the Light Fixture
- 072 Finishing the Lights and Starting the Fender
- 073 Finishing the Modeling
- 074 Preparing for UV Mapping
- 075 UV Mapping the Cab and Doors
- 076 UV Mapping the Door Handles
- 077 UV Mapping Windows and Hinges
- 078 UV Mapping the Hinges and Steps
- 079 Smart UV Project and Optimizing the UV Map
- 080 UV Mapping the Cab Details
- 081 UV Mapping the Gun Turret
- 082 Beginning to UV Map the Machine Gun
- 083 Continuing the Machine Gun
- 084 More UV Mapping the Gun
- 085 Continuing with the UV Map of the Gun
- 086 Finishing the UV Map of the Gun
- 087 Finalizing the Last of the Cab
- 088 UV Mapping the Hood and Fenders
- 089 UV Mapping the Front Bumper
- 090 Finishing the Front Bumper
- 091 UV Mapping the Front Axle
- 092 UV Mapping the Storage Area
- 093 Continuing with the Storage Area
- 094 UV Mapping the Back of the Vehicle
- 095 Finishing the UV Maps for the Vehicle
- 096 UV Mapping the Wheel
- 097 Using Follow Active Quads
- 098 Organizing the UV Mapss
- 099 Beginning the Color ID Map
- 100 Continuing the Color ID Map
- 101 Finishing the Color ID Map for the Vehicle
- 102 Creaing the Color ID Map for the Gun
- 103 Exporting the Models as FBX
- 104 Importing Files into Substance Painter
- 105 Beginning the Textures for the Vehicle
- 106 Texturing the Handles, Fenders, and Windows
- 107 Texturing the Lights and Mirrors
- 108 Finishing the Textures of the Vehicle
- 109 Beginning to Texture the Gun
- 110 Finishing the Gun Textures
- 111 Reimporting a Mesh Into Substance Painter
- 112 Baking a Normal Map in Substance Painter
- 113 Texturing the Spare Tire
- 114 Hand Painting the Dirt Textures
- 115 Exporting Texture Maps from Substance Painter
- 116 Exporting FBX Files from Blender new
- 116 Exporting FBX Files from Blender
- 117 Importing Assets into Unity
- 118 Configuring the Vehicle in Unity
- 119 Configuring the Vehicle Controls
- 120 Testing the Vehicle Controls
- 121 Conclusion
Taught by
Darrin Lile
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