YoVDO

Blender 2. 8 Game Character Creation

Offered By: Skillshare

Tags

Blender Courses Unity Courses Animation Courses Sculpting Courses 3d Modeling Courses UV Mapping Courses Texturing Courses Rigging Courses

Course Description

Overview

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.


Syllabus

  • 01 Introduction
  • 02 Modeling the Head
  • 03 Creating the Torso
  • 04 Modeling the Legs
  • 05 Creating the Arm
  • 06 Beginning the Hand
  • 07 Finishing the Hand
  • 08 Beginning the Hair
  • 09 Finishing the Hair
  • 10 UV Mapping the Hips
  • 11 UV Mapping the Head and Torso
  • 12 UV Mapping the Leg and Arm
  • 13 Creating a Unified UV Map
  • 14 Beginning to Texture Paint
  • 15 Finishing the Base Colors
  • 16 Painting the Jacket Detail
  • 17 Texturing the Zipper and Belt
  • 18 Adding Sculpt Detail to the Hair
  • 19 Baking a Normal Map
  • 20 Beginning the Rig
  • 21 Creating the Arm and Leg Bones
  • 22 Adjusting Roll and Mirroring
  • 23 Binding the Character to the Rig
  • 24 Weight Painting the Character
  • 25 Adjusting and Testing Weights
  • 26 Setting Up IK Legs
  • 27 Creating the Foot Roll Bones
  • 28 Foot Roll Parenting and Constraints
  • 29 Setting Up the Toe and Knee Controls
  • 30 Finishing the Weight Painting
  • 31 Creating the Control Object Bones
  • 32 Finishing the Control Object Bones
  • 33 Mirroring and Parenting Control Bones
  • 34 Placing the Custom Shapes
  • 35 Finishing the Rig
  • 36 Setting Up for Animation
  • 37 Finishing the Interface Set up
  • 38 Drawing the 2D Face
  • 39 Creating the Idle Animation
  • 40 Animating the Head Turns and Blinks
  • 41 Rendering and Testing the 2D Animation
  • 42 Starting the Run Animation Cycle
  • 43 Continuing the Run Animation
  • 44 Finishing the Run Cycle
  • 45 Creating the Jump Animation
  • 46 Animating the Face for the Jump
  • 47 Exporting Assets to Unity
  • 48 Creating and Importing the Sprite Sheets
  • 49 Configuring the Character in Unity
  • 50 Retargeting Animations onto Our Character
  • 51 Setting Up the Animator Controller
  • 52 Beginning the Player Script
  • 53 Animating the Sprite Sheets
  • 54 Activating the Face Objects
  • 55 Configuring the Character Movement
  • 56 Conclusion

Taught by

Darrin Lile

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