Blender 2. 8 Game Character Creation
Offered By: Skillshare
Course Description
Overview
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
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3D Modeling in Blender 2.8
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UV Mapping
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Texturing and Sculpting
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Baking a Normal Map
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Rigging a Character in Blender 2.8
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Animating a 2D Face with Grease Pencil
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Creating Animation Cycles for a Video Game
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Exporting a Character and Animations from Blender 2.8 to Unity
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Creating a C# Script in Unity to Control a Game Character
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
Syllabus
- 01 Introduction
- 02 Modeling the Head
- 03 Creating the Torso
- 04 Modeling the Legs
- 05 Creating the Arm
- 06 Beginning the Hand
- 07 Finishing the Hand
- 08 Beginning the Hair
- 09 Finishing the Hair
- 10 UV Mapping the Hips
- 11 UV Mapping the Head and Torso
- 12 UV Mapping the Leg and Arm
- 13 Creating a Unified UV Map
- 14 Beginning to Texture Paint
- 15 Finishing the Base Colors
- 16 Painting the Jacket Detail
- 17 Texturing the Zipper and Belt
- 18 Adding Sculpt Detail to the Hair
- 19 Baking a Normal Map
- 20 Beginning the Rig
- 21 Creating the Arm and Leg Bones
- 22 Adjusting Roll and Mirroring
- 23 Binding the Character to the Rig
- 24 Weight Painting the Character
- 25 Adjusting and Testing Weights
- 26 Setting Up IK Legs
- 27 Creating the Foot Roll Bones
- 28 Foot Roll Parenting and Constraints
- 29 Setting Up the Toe and Knee Controls
- 30 Finishing the Weight Painting
- 31 Creating the Control Object Bones
- 32 Finishing the Control Object Bones
- 33 Mirroring and Parenting Control Bones
- 34 Placing the Custom Shapes
- 35 Finishing the Rig
- 36 Setting Up for Animation
- 37 Finishing the Interface Set up
- 38 Drawing the 2D Face
- 39 Creating the Idle Animation
- 40 Animating the Head Turns and Blinks
- 41 Rendering and Testing the 2D Animation
- 42 Starting the Run Animation Cycle
- 43 Continuing the Run Animation
- 44 Finishing the Run Cycle
- 45 Creating the Jump Animation
- 46 Animating the Face for the Jump
- 47 Exporting Assets to Unity
- 48 Creating and Importing the Sprite Sheets
- 49 Configuring the Character in Unity
- 50 Retargeting Animations onto Our Character
- 51 Setting Up the Animator Controller
- 52 Beginning the Player Script
- 53 Animating the Sprite Sheets
- 54 Activating the Face Objects
- 55 Configuring the Character Movement
- 56 Conclusion
Taught by
Darrin Lile
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