Blender 2. 8 Game Character Creation
Offered By: Skillshare
Course Description
Overview
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
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3D Modeling in Blender 2.8
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UV Mapping
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Texturing and Sculpting
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Baking a Normal Map
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Rigging a Character in Blender 2.8
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Animating a 2D Face with Grease Pencil
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Creating Animation Cycles for a Video Game
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Exporting a Character and Animations from Blender 2.8 to Unity
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Creating a C# Script in Unity to Control a Game Character
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
Syllabus
- 01 Introduction
- 02 Modeling the Head
- 03 Creating the Torso
- 04 Modeling the Legs
- 05 Creating the Arm
- 06 Beginning the Hand
- 07 Finishing the Hand
- 08 Beginning the Hair
- 09 Finishing the Hair
- 10 UV Mapping the Hips
- 11 UV Mapping the Head and Torso
- 12 UV Mapping the Leg and Arm
- 13 Creating a Unified UV Map
- 14 Beginning to Texture Paint
- 15 Finishing the Base Colors
- 16 Painting the Jacket Detail
- 17 Texturing the Zipper and Belt
- 18 Adding Sculpt Detail to the Hair
- 19 Baking a Normal Map
- 20 Beginning the Rig
- 21 Creating the Arm and Leg Bones
- 22 Adjusting Roll and Mirroring
- 23 Binding the Character to the Rig
- 24 Weight Painting the Character
- 25 Adjusting and Testing Weights
- 26 Setting Up IK Legs
- 27 Creating the Foot Roll Bones
- 28 Foot Roll Parenting and Constraints
- 29 Setting Up the Toe and Knee Controls
- 30 Finishing the Weight Painting
- 31 Creating the Control Object Bones
- 32 Finishing the Control Object Bones
- 33 Mirroring and Parenting Control Bones
- 34 Placing the Custom Shapes
- 35 Finishing the Rig
- 36 Setting Up for Animation
- 37 Finishing the Interface Set up
- 38 Drawing the 2D Face
- 39 Creating the Idle Animation
- 40 Animating the Head Turns and Blinks
- 41 Rendering and Testing the 2D Animation
- 42 Starting the Run Animation Cycle
- 43 Continuing the Run Animation
- 44 Finishing the Run Cycle
- 45 Creating the Jump Animation
- 46 Animating the Face for the Jump
- 47 Exporting Assets to Unity
- 48 Creating and Importing the Sprite Sheets
- 49 Configuring the Character in Unity
- 50 Retargeting Animations onto Our Character
- 51 Setting Up the Animator Controller
- 52 Beginning the Player Script
- 53 Animating the Sprite Sheets
- 54 Activating the Face Objects
- 55 Configuring the Character Movement
- 56 Conclusion
Taught by
Darrin Lile
Related Courses
Basic 3D Animation using BlenderIndian Institute of Technology Bombay via edX Biomedical Visualisation
University of Glasgow via Coursera Basic 3D Modeling using Blender
Indian Institute of Technology Bombay via edX Introduction to Voxel Art for Character Design
Domestika Blender para principiantes
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