ZModeler Workflows
Offered By: Pluralsight
Course Description
Overview
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. Software required: ZBrush 4R7.
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. But optimized, low-resolution base meshes were typically created in another application and imported to ZBrush. With the advent of ZModeler, you can now use a box-modeling workflow to create great base geometry. In this course, we'll go over the basics of using ZModeler. We'll learn about actions, targets, and modifiers and how ZModeler works in a context-sensitive way. QMesh is a great option for quickly extruding geometry and dynamically welding points and removing unneeded geometry. You'll learn to use ZModeler in conjunction with Dynamic Subdivision to create smoothed models without using sculpting levels. We'll also cover the addition of edge loops, creating rounded topology, filling holes, and cutting geometry apart. In addition, we'll quickly talk about using NanoMeshes to distribute objects across a surface. We'll finish up by talking about using ZModeler to help with character modeling. Software required: ZBrush 4R7.
ZBrush has always been a great tool for quickly creating geometry in a very intuitive, artist-friendly way. But optimized, low-resolution base meshes were typically created in another application and imported to ZBrush. With the advent of ZModeler, you can now use a box-modeling workflow to create great base geometry. In this course, we'll go over the basics of using ZModeler. We'll learn about actions, targets, and modifiers and how ZModeler works in a context-sensitive way. QMesh is a great option for quickly extruding geometry and dynamically welding points and removing unneeded geometry. You'll learn to use ZModeler in conjunction with Dynamic Subdivision to create smoothed models without using sculpting levels. We'll also cover the addition of edge loops, creating rounded topology, filling holes, and cutting geometry apart. In addition, we'll quickly talk about using NanoMeshes to distribute objects across a surface. We'll finish up by talking about using ZModeler to help with character modeling. Software required: ZBrush 4R7.
Syllabus
- Introduction and Project Overview 1min
- ZModeler Workflows 56mins
Taught by
Justin Marshall
Related Courses
工程圖學 3D CADNational Taiwan University via Coursera 3D CAD Fundamental
National Taiwan University via Coursera 3D Model Creation with Autodesk Fusion 360
Autodesk via Coursera Создание 3D-моделей объектов на основе цифровых фотоснимков
Saint Petersburg State University via Coursera Design Computing: 3D Modeling in Rhinoceros with Python/Rhinoscript
University of Michigan via Coursera