Designing for Virtual Reality
Offered By: Pluralsight
Course Description
Overview
This course teaches you about the design and production side of virtual reality and how to create your first VR prototype.
Virtual reality, or VR, is a rapidly growing field that encompasses both game development and other forms of interactive design such as training, 360 animation, and medical. In this course, Designing for Virtual Reality, you will learn foundational knowledge of designing and developing a VR prototype. First, you will learn approaches to designing VR experiences. Next, you will discover the importance and usefulness of playtesting and analyzing results. Finally, you will explore how to polish the prototype and create a plan for full development. When you are finished with this course, you will have the skills and knowledge of VR development needed to create your own VR experiences from scratch. Software required: Unity, Draw.IO, Trello
Virtual reality, or VR, is a rapidly growing field that encompasses both game development and other forms of interactive design such as training, 360 animation, and medical. In this course, Designing for Virtual Reality, you will learn foundational knowledge of designing and developing a VR prototype. First, you will learn approaches to designing VR experiences. Next, you will discover the importance and usefulness of playtesting and analyzing results. Finally, you will explore how to polish the prototype and create a plan for full development. When you are finished with this course, you will have the skills and knowledge of VR development needed to create your own VR experiences from scratch. Software required: Unity, Draw.IO, Trello
Syllabus
- Course Overview 1min
- Design, Concepting, and Player Comfort 25mins
- VR Platforms and Cross-Compatibility 40mins
- Playtesting, Analyzing, and Iterating 29mins
- Polishing a Prototype 27mins
- Creating a Production Plan 20mins
Taught by
MJ Johns
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