Saving Persistent Player Data in Unity
Offered By: Pluralsight
Course Description
Overview
Saving persistent player data has been a standard feature of games for decades. In this course, you will learn how to use the JsonUtility class and PlayerPrefs to automatically store and synchronize character stats between play sessions.
Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development course, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems. Software required: Unity 2018.2
Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data serialization system for a simple Action RPG game. First, you will learn about serialization systems in Unity. Next, you will work with the JsonUtility and PlayerPrefs to save and load data. Finally, you will add a persistent leveling system to a player character. When you are finished with this game development course, you will not only understand how serialization works in Unity but also how to create your own persistent character data systems. Software required: Unity 2018.2
Syllabus
- Course Overview 0mins
- Overview and Serialization Concepts 14mins
- Working with JsonUtility and PlayerPrefs 7mins
- Creating a Persistent Player Data System 14mins
Taught by
Michael Baker
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