C# Scripting in Unity: Script Optimization
Offered By: Pluralsight
Course Description
Overview
In this Unity tutorial you will learn how to optimize your script using C#. You’ll learn concepts and techniques that will help you avoid annoying slowdowns and hiccups that detract from your game and cost you players.
No matter how good your game looks, or how great the mechanics, performance is critical to its success. In this course, C# Scripting in Unity: Script Optimization, you’ll learn concepts and techniques that will help you avoid annoying slowdowns and hiccups that detract from your game and cost you players. First, you’ll get a brief look under the hood at those things that can impact performance: what they are, how they work, and the cost. Next, you’ll learn some easy to overlook techniques that will greatly improve your game’s performance. Finally, you’ll explore object pooling and how implementing it into your design can make the difference between success and failure. When you’ve finished this course, you’ll have the knowledge and skills required to avoid scripting bottlenecks and deliver games that are both fun and performant.
No matter how good your game looks, or how great the mechanics, performance is critical to its success. In this course, C# Scripting in Unity: Script Optimization, you’ll learn concepts and techniques that will help you avoid annoying slowdowns and hiccups that detract from your game and cost you players. First, you’ll get a brief look under the hood at those things that can impact performance: what they are, how they work, and the cost. Next, you’ll learn some easy to overlook techniques that will greatly improve your game’s performance. Finally, you’ll explore object pooling and how implementing it into your design can make the difference between success and failure. When you’ve finished this course, you’ll have the knowledge and skills required to avoid scripting bottlenecks and deliver games that are both fun and performant.
Syllabus
- Course Overview 1min
- Optimizing Scripts 30mins
- Object Pooling 18mins
Taught by
Marc Gilbert
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