Texturing Game Characters in MARI
Offered By: Pluralsight
Course Description
Overview
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When texturing game assets, often times there are several challenges to overcome and variables to consider. Software required: MARI 2.0v2.
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we'll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by re-purposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: MARI 2.0v2.
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we'll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by re-purposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: MARI 2.0v2.
Syllabus
- Introduction and Project Overview 1min
- Texturing Game Characters in MARI 237mins
Taught by
Eddie Russell
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