YoVDO

Prototyping Game Systems for Swords and Shovels

Offered By: Pluralsight

Tags

Unity Courses Game Development Courses Game Design Courses Unity 3D Courses

Course Description

Overview

Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.

Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.

Syllabus

  • Course Overview 1min
  • Understand the Design/Prototype Relationship 43mins
  • Building a Prototype Play Space 20mins
  • Prototyping Non-combat Systems 36mins
  • Adding Juicy Interactions 31mins
  • Playtesting and Iterating Based on Feedback 12mins

Taught by

MJ Johns

Related Courses

Game Development for Modern Platforms
Michigan State University via Coursera
Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera
Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera